<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>VideogameVagabond.com &#187; WWE</title>
	<atom:link href="http://www.videogamevagabond.com/tag/wwe/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.videogamevagabond.com</link>
	<description>Can a 45-year-old man maintain a marriage and a videogame habit? Let&#039;s find out!</description>
	<lastBuildDate>Fri, 03 Feb 2012 13:14:17 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Review: WWE SmackDown vs. Raw 2008 (PS3)</title>
		<link>http://www.videogamevagabond.com/2007/12/02/review-wwe-smackdown-vs-raw-2008-ps3/</link>
		<comments>http://www.videogamevagabond.com/2007/12/02/review-wwe-smackdown-vs-raw-2008-ps3/#comments</comments>
		<pubDate>Sun, 02 Dec 2007 23:39:30 +0000</pubDate>
		<dc:creator>Craig Hansen</dc:creator>
				<category><![CDATA[Game reviews]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[baby clothes]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SmackDown vs. Raw 2008]]></category>
		<category><![CDATA[Vince McMahon]]></category>
		<category><![CDATA[WWE]]></category>

		<guid isPermaLink="false">http://www.videogamevagabond.com/2007/12/02/review-wwe-smackdown-vs-raw-2008-ps3/</guid>
		<description><![CDATA[If at first you don&#8217;t succeed, try and try and try again. That is the maxim that has built THQ&#8217;s WWE SmackDown vs. Raw into a winning wrestling game franchise. When the franchise first appeared after THQ outbid Acclaim several years ago &#8211; and initially appearing on the PSone platform &#8211; the game was a [...]]]></description>
			<content:encoded><![CDATA[<p>If at first you don&#8217;t succeed, try and try and try again.</p>
<p>That is the maxim that has built THQ&#8217;s WWE SmackDown vs. Raw into a winning wrestling game franchise. When the franchise first appeared after THQ outbid Acclaim several years ago &#8211; and initially appearing on the PSone platform &#8211; the game was a pale imitation of Acclaim&#8217;s game, which at the time was pretty impressive.</p>
<p>Times have changed, though. After two outings on PSone, about six outings on PS2 and now the company&#8217;s debut effort on PS3, WWE SmackDown vs. Raw 2008 is a smooth, slick, deep and detailed pro wrestling sim that gets better every year pretty much off the virtue of listening to user complains and responding to them with surprising flexibility.</p>
<p>This year, one of the main roster twists is that the game finally acknowledges the ECW brand. The show, which airs on SciFi, is now part of the game&#8217;s WWE schedule in 24/7 mode, and their superstars now part of the roster. Yet, like so many features that have become part of this game, there&#8217;s still work to be done to fully integrate ECW into SmackDown vs. Raw.</p>
<p>For one thing, you cannot play through Smackdown vs. Raw&#8217;s 24/7 mode (more on that in a bit) as an ECW superstar on the ECW broadcast. Perhaps that&#8217;s due to the far more detailed and varied storyline mode; the developers may not have had time to incorporate a complete set of ECW storylines into the mix, although that&#8217;s just a guess. At any rate, hopefully the 2009 edition will correct this oversight and fully integrate ECW into the mix, so that ECW stars and the ECW show are a complete and equal partner to the Raw and Smackdown brands.</p>
<p>One major change to the game this year is the complete elimination of two modes from the past two or three seasons; gone are both Manager Mode and Career Mode. Given the shortcomings of both these modes over the past 2-3 editions, that&#8217;s not a huge loss because what replaces it is a much more complete and comprehensive mode called WWE 24/7.</p>
<p>Named for their On-Demand PPV site, WWE 24/7 mode is the new storyline mode and it marks a big upgrade in gameplay and appeal. It marks the first time the game has offered gamers a chance to simulate more of a realistic schedule that WWE superstars have to fulfill, even though some niggling details are still overlooked.</p>
<p>In the mode, you either select an existing WWE star, or create one. Which brings up a great chance to mention the Create-a-Wrestler mode, as an aside. On PlayStation 3, the create a wrestler mode has finally become a refined and subtle tool for creating a realistic and convincing superstar to play as; gone are the days of uncustomizable, wacky, butt-ugly mods and in are a set of features, from head-to-toe, that look convincing. It is a noticable upgrade, especially when playing in 720p high definition. (Unfortunately, the PS3 version lacks a 1080p True HD mode this season &#8230; another area for improvement in the future.) Most of the costumes are solid, and do not consist of ridiculous things like <a href="http://www.uncommonlycute.com/">baby clothes</a>.</p>
<p>Anyway, if you select an existing WWE superstar, you&#8217;ll start out on the brand they were in when the roster was finalized; if you create a superstar, you can identify him with either Raw, SmackDown or ECW, but even if you select ECW, he won&#8217;t get to compete on that show, which is a shame.</p>
<p>If you begin as a created superstar, your first concern will be making the WWE roster, which means wrestling a set of Heat matches to show the GMs of SmackDown and Raw where your skill levels are; of course, this is tough, even in easy mode, because unless you&#8217;ve accumulated some upgrade first, most superstars you create will start out at a skill level of 36, competing against a roster of superstars ranking at skill levels of 70-95. That&#8217;s just tough.</p>
<p>Of course, over time, you can overcome this, but expect to lose a lot along the way.</p>
<p>The 24/7 mode has plenty of out-of-ring features as well as a wide variety of in-ring match types and challenges, and solid story variety. The mode is a true career mode that lasts several seasons and not just one. It is as well done as it has even been, and finally realizes some of the potential of what such a career-type mode ought to be.</p>
<p>One way in which the 24/7 mode could be improved is if THQ were to pay attention to the dialog and interaction system created by BioWare for Mass Effect; if a similar system were implemented for the storyline mode in SmackDown vs. Raw, it could offer gamers an even deeper level of immersion and a feeling they are affecting the course of their storyline.</p>
<p>The controls for this year are standardized across all platforms and on PS3 do not take advantage of the SixAxis&#8217; motion sensitivity, which is a shame, especially since the Wii version does incorporate that &#8211; although the game is significantly different on Nintendo Wii.</p>
<p>The grappling system is less complex this year, and an all-new struggle and submission system adds some drama to those submission hold and escape maneuvers. The system is now pressure-based and responds on PS3 to how much pressure you apply to the control sticks &#8211; just don&#8217;t break &#8216;em, homey!</p>
<p>Graphically, the game is a step forward, especially in 720p, although the lack of a True HD 1080p mode on PS3 is a sore spot for Sony fans who want to get the most for their HD money, which is why many early adopters probably bought a PS3 instead of a 360. Still, the game has a long way to go to achieve next-gen refinement; next to a true masterpiece like Mass Effect, the graphics still have quite a way to grow.</p>
<p>SmackDown vs. Raw, over the years, has overcome many obstacles. When THQ first took over the WWE license, the company was determined to do a different style of wrestling videogame for each hardware platform. Some of us still remember WWE Raw for the original Xbox, WWE Royal Rumble for Dreamcast and WWE WrestleMania for the N64.</p>
<p>Yet with most of those games, a more arcade style of game play predominated and eventually it was the sim-style of SmackDown vs. Raw the proved most popular with wrestling fans, leading to THQ eventually narrowing the franchise to one game appearing on all platforms.</p>
<p>While THQ&#8217;s stewardship of the WWE license was shaky at best for the first four or five years, the company has really grown into its role as a group passionate about capturing a true-to-WWE experience for fans, even if they have a prominent and annoying habit of releasing modes and features that are, at best, works in progress.</p>
<p>However, in the end, THQ has proven adept at continual improvement or, as Vincent Kennedy McMahon might term it, ruthless aggression. The ECW element of the game, as well as the lack of 1080p resolution on PS3, are the most obvious examples of this, this season. But as time has proven, we can now count on THQ to come back next year with noticeable improvements to these shortcomings, as well as a handful of new ideas that, likewise, will be rough and in need of refinement.</p>
<p>And so it goes.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.videogamevagabond.com/2007/12/02/review-wwe-smackdown-vs-raw-2008-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

