16. Trauma Center: Under the Knife (Nintendo DS, Wii)

Appearing initially on Nintendo’s touch-screen handheld platform, and then later on its motion-senative-based Wii system, Trauma Center: Under the Knife (not so much its sequel) gets credit for being one of the first games to fully leverage Nintendo’s touch-screen controller on the DS. It also adapted itself well to the Wii’s then-unique control scheme. All it lacked as a solid remote backup service to make sure you never lose your saves.

Developed by Atlus for the DS, Trauma Center is a bit like the old Operation! board game, in that touch-screen controls put you in control of the hands of a surgeon for life-saving surgical procedures. However, the game, while one of the first surgery sims of its kind, is still a fantasy RPG and so it’s not quite photo-realistic and not quite strictly limited to pure real-world medicine as the use of magical healing gels and special surgical abilities do become a core component of game play after a while.

However, for pure edge-of-your-seat tension, there are few games that build it as well as Trauma Center: Under the Knife; that it appeared on the DS system within the launch window and is still one of the most highly-regarded games on a system filled with bloatware says a lot about the game’s unique concept, design and execution.

Some may label it a niche game; but virtually no other game kept me interested in owning my DS for as long as I did. While I recently finally did sell off my DS, I would have done it ages ago if not for Trauma Center.