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Character-building in Alpha Protocol

One of the interesting aspects of getting started in Sega and Obsidian’s Alpha Protocol is the unique approach it takes in generating one’s character; you get to choose your background, which will determine your initial skill set, or choose to be a raw recruit, in which case you have more freedom to assign your initial skill points as you wish.

And rather than allowing you complete control over your character’s appearance, they instead allow you modest customization, but it’s always available at your “safe house” home base. So it’s a nice compromise because in espionage, you can alter your appearance a bit but it’s always you underneath. Same effect here. Bravo for fewer choices, in this case.

Your first mission starts with an agency training session and occurs in a couple steel buildings owned by the government for training purposes. It’s a nice way to disguise a tutorial mode.

Persona 3′s the one for me!

The secret gaming obsession I’ve held this summer is centered around one game: Persona 3, by Atlus. It’s a supernatural, kinda spooky thriller that comes in the form of an RPG with some action elements, some turn-based, and some strategy.

And it’s a school-year sim.

How’s that for odd? A dating mini-game is part of the fabric of school life and to get a girlfriend in the game all you have to do is: don’t say mean things, spend time with them and buy them nice things. Like that would ever…

…umm, never mind.

Anyway, if you like your games with a touch of the supernatural and lots of steel buildings, Persona 3 is for you!