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Waiting for Final Fantasy XIII

One game I don’t need trade show displays of to create excitement in me toward playing, once it’s released, is Final Fantasy XIII. From every bit of video footage I’ve seen, the game looks gorgeous and truly deserving to be on the PS3 platform.

While I’m not one to condemn most RPGs for not being on the cutting edge of graphics … after all, one of my favorite publishers of RPGs is NIS America … I can certainly get excitied when a title like this comes along and is on that cutting edge. While I am not sure if it will be released in 2008 or not, I can say that it is already one of my most enthusiastically anticipated games of the year.

Review: Dragon Quest Monsters – Joker (DS)

When I say “monster breeding game,” most people will immediately think of Pokemon. After that, “Monster Rancher” is usually the next franchise to pop into gamers’ heads. Maybe a few older gamers will remember the Tamagochi devices. And then it gets hard.

One franchise almost completely forgotten about is Dragon Quest Monsters. More of an RPG, like Pokemon, but lacking the fun CD-swapping character generation engine of Monster Rancher, Dragon Quest Monsters has always been big in Japan, but never quite caught on in the US; in fact, the last time one of the titles appeared on North American shores was six years ago on Game Boy Color.

DQM: Joker, the most recent outing, is therefore a welcome reintroduction to the series, at least among US gamers who may feel inclined to throw wedding flowers in its general direction. Or not. Either way, the game is a shot in the arm of freshness to the niche genre that’s been sadly lacking in recent Pokemon and Monster Rancher releases.

The game is decked out in its return to North American shores. It now takes place in a fully-realized 3D world, hosts over 200 unique monster designs, and, of course, a fun monster-breeding system. The real weakness is the battle system, which is a bit simplistic to hold most gamers’ attentions considering the amount of leveling and dungeon crawling the game requires.

Set on a chain of seven islands – none of them huge, but with a fair amount of exploration to be done on each – the game casts you as an aspiring monster breeder jailed for trying to get into a battle tournament without a license. Fortunately, your dad pulls the strings that got you in there, and he pulls them again to get you out, so that you can spy around the tournament on his behalf. Win, and you get your first monster, a JetSki and the game really picks up pace.

Those expecting a full-blown, epic follow up to Dragon Quest VIII: Legend of the Cursed King, this isn’t the game you’re waiting for. Level-5 is not the developer behind this title, and although a decent job was done on it, it’s not quite epic in scale. Rather than a world-saving storyline, the main push – as with most monster breeding titles – is collecting all 200 monsters.

Still, it’s quick-paced and fun and certainly deserving to stand shoulder-to-shoulder with Monster Rancher and Pokemon. Considering the amount of recycled content in those two titles, Dragon Quest Monsters may, in fact, deliver a breath of fresh air for fans of this niche genre.

Review: Final Fantasy Tactics War of the Lions (PSP)

I was one of the first people in line to buy the original Final Fantasy Tactics for PSone, back when the first version of this game was released. I was more intrigued by and excited about the title than the game everyone else had been anticipating that had landed a few months earlier, Final Fantasy VII. I think at the time, the steampunk influences of Final Fantasy VII were a bit of a turnoff for me (I eventually came ‘round), but the original FFT simply had a more traditional feel; it was more the sort of traditional sword and sorcery style of game I wanted from an RPG at that time.

Despite a “so awful it’s funny” localization that rendered some plot elements incomprehensible, and an incredibly high difficulty level, Final Fantasy Tactics became a long-standing personal favorite of mine and still ranks as one of my Top 5 PSone games of all time. Simply put, it was a dream-come-true title.

Of course, I was pleased to see a whole subgenre of Tactics-style RPGs emerge from the popularity of that title, and while it’s still somewhat of a niche RPG subgenre, it’s now a well-populated one. About the only complaints I’ve had over the years about Final Fantasy Tactics is that the game was on PSone and took so bloody long to play, I could never finish it.

Finally, after a decade of devotion, SquareEnix as released a “remix done right” version of Final Fantasy Tactics for the PSP system. I call it a remix done right because Final Fantasy Tactics is far more than a straight port of the PSone classic onto PSP. There is a surprising amount of new content.

How much is new? Well, let’s start with the crappy localization. GONE! AT LAST! This time around, the script reads well, as though written by someone to whom English was not a fifth or sixth poorly-studied language. And while the game seems just a bit too fond of certain King Jamesian archaic phrases, for the most part the script is readable, comprehensible and even witty in places.

OK, so the game is more pleasant to read. But that’s not all. A considerable amount of new story elements have been added in the form of FMV story segments. Pulled off in some gorgeous animation that honors the original character designs but brings some new style to the game – think animation with some cool texturized colors that make it look like it was drawn in colored pencil and pained in watercolors. Add that the story segments fill in some of the blanks in the storyline, humanizing the characters, and what already was considered to be one of Square-Enix’s best stories ever told improves even more.

There are also some new items added to the mix, new characters (including a cameo by Vaan from Final Fantasy XII), new storylines and twists, and just a lot more than I expected in order to make this more than just a replay of the same game from 10 years ago.

Don’t go in thinking it’s all-new, though; this is still Final Fantasy Tactics, the original, even with all the new bells and whistles. The vast majority of the changes are wonderful; but not all the changes work as well. Need an example? OK.

One of the big drawbacks of the game being redesigned to play on the PSP is that the little tavern missions have been redone. In the PSone original, these were missions you could send your lower-level characters off on in order to help them level up more quickly. They’d be gone from your party for a number of days, and then you could pick them up at a guild, to collect a report of their success and also a reward if your party member did succeed at the task.

This time out, those missions are extra battles and you get to play them out rather than having them happen off-screen and receiving a second-hand report of the action. Instead, you must – and I mean MUST – find an online opponent or companion in order to make use of them at all. This is annoying because it’s not easy to always find someone who is online with their PSP, playing Final Fantasy Tactics at the same time you are, and ready and willing to agree to mutual terms. It’s not as simple a matching process as sports games are.

Even so, I could tolerate the online awkwardness if these side missions could also be completed the traditional way. That’s not an option, though. It’s play ‘em out online or don’t get access to those missions at all. This is not wise design.

The bottom line for me, though, is that having Final Fantasy Tactics: War of the Lions released and remixed and available on a portable platform is indeed a wish come true. I’ve always loved FFT and other Tactics-style RPGs that have followed since, and my only complaint has been that they all take 100s of hours to beat, which is just not always practical on a home console system. Now that it’s on my PSP Slim, I can play it in bits and pieces throughout my day and really make progress in the game.

Anyone who doesn’t think Final Fantasy Tactics: War of the Lions isn’t worth owning just doesn’t like RPGs. Along with Jeanne d’Arc and Disgaea: Afternoon of Darkness, this year has been OWNED by PSP, especially the second half of 2007. The PSP is hot again, and, at least for me, Final Fantasy Tactics: War of the Lions is a big part of the reason why.

FFT on PSP Slim

Final Fantasy Tactics: War of the Lions on PSP has been a great way to break in my new PSP Slim so far, and create in me a lot of affection for the system as well as the game.

But I have to say I’m annoyed by one feature: all those side-missions you used to be able to get at the taverns? They’re still there, but you HAVE to find an online player to play them with.

There are tons of items and character-advancing experiences to go through via these tavern missions, and I think requiring them to be completed via cooperative play is a big mistake; I have yet to find a single opponent online in order to complete even one of them

This should be optional for coop or solo play.