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Can a 45-year-old man maintain a marriage and a videogame habit? Let's find out!

The DS is a desert

I know young gamers love it, but as far as I’m concerned, the Nintendo DS is a desert when it comes to great games that I want to play. Sure, I love the Phoenix Wright series. And nothing beats a good Trauma Center game for taking advantage of the touch-screen.

But the hits, I’m afraid, are too few and too far between.

I know it goes against conventional thinking and industry bias, but I’d trade all the ephedrine I’ve ever owned (not a lot, BTW) for a PSP over a DSi any day of the week.

And twice on Sundays.

Saving up for a new PSP

I’m saving up for a new PSP; it’s for me wife, whose previous one bit the dust a while back. This will be the second PSP she’s owned and it will likely be a third-gen PSP.

Of course, the danger is that Sony may soon release a proper PSP2 shortly after buying this one. That’s OK, I suppose; the PSP needs an update within the next year or so anyway. It’s trailing the iPod Touch, for heaven’s sake!

But really, let’s be honest: even the best diet pills in the world are not enough to make the current PSP compete with the iPod Touch while maintaining the current button configuration.

I can’t imagine a PSP2 without touch-screen technology. Can Sony?

Review: Star Ocean: Second Evolution (PSP)

Star Ocean: Second Evolution for the Sony PSP is a remake of the classic Enix PSone RPG that introduced the series to American audiences. The first installment, made for the SNES, was only released in Japan and thus never made much impact outside of import shops in the US. The original US title of this second installment, localized by Sony themselves, was Star Ocean: Second Story, thought the localization was about as interesting to read as a handbook on mesothelioma.

For its time, the game was a PSone classic. Released in a summer crowded with RPGs, the second Star Ocean stood out because of its unique approach to capturing the feel of pen-and-paper RPGs on a home console game; for example, it was one of the early RPGs to ever make use of non-combat skills. Although such skills were part and parcel of pen-and-paper RPGs like Dungeons and Dragons, or Shadowrun, Star Ocean: Second Story was among the first to attempt to simulate such a system and make it an essential part of the game world.

By doing this, Enix made sure the action-style RPG appealed to fans of turn-based RPGs, because despite the battle system, there was still a deep feeling of control and development of one’s character maintained throughout the game. Of course, the early implantation of this non-combat skill system was awkward; in the original game, if you tried to use your cooking skills to make a hearty beef stew, you were more likely to whip up a weak miso soup that had as much chance of poisoning you as it did restoring hit points.

In the remake for PSP, Star Ocean: Second Evolution, the weaknesses of the system have been patched up to make using them less frustrating; while you won’t be successful every time you use a non-weapon skill, you won’t fail nearly as often.

Another element that’s been polished up is the story, which is essentially the same, but offers up a lot more by way of spoken dialog and cut-scenes than did the original. The difference is like reading the Reader’s Digest version of the story, then reading the full novel; there’s just more depth and detail this time out.

From a gameplay standpoint, SO:SE plays essentially the same as Star Ocean: First Departure, which is understandable since SquareEnix borrowed much of the game engine for that remake from SO:SE. That’s essentially a good thing, though.

In SO:SE, you can play through either as female hero Rena or male hero Claude, and though their stories vary a bit, they dovetail quite nicely. One change in tone for the series is that although it is still a multi-world, science fiction epic, you don’t leave the initial homeworld quite so quickly as in First Departure, and the hokey, hackneyed Star Trek ripoff feel of the first title disappears here for a tone that’s a bit more original – though perhaps by a few inches rather than a mile.

Still, in the end, Star Ocean: Second Evolution is a very good, deep and sufficiently lengthy RPG to give your PSP a solid workout by the time you finish it; it’s a welcome addition to the PSP library and certainly appeals to any RPG enthusiast. While not quite as eye-popping as Jeanne d’Arc or as wonderfully comic and inventive as Disgaea: Afternoon of Darkness, Star Ocean: Second Evolution certainly deserves a prominent place in any PSP owner’s game library.

No-brainers for PSP Slim

While many of the adjustments and tweaks for the upcoming redesign on the PSP sound great, here’s some things I haven’t heard mentioned that I’d love to see included, or else we may have to exile Sony’s design group to an Orlando vacation rental until they think of something better and… err… they’d like that too much! Back to the drawing board for a more appropriate punishment, men! Meantime, here’s some no-brainer improvements that could be made to PSP Slim, but haven’t been announced so far:

1) A screen that can be left uncovered by a thick, clear sticker without scratching.

2) Better carrying case options that don’t cost half as much again as the PSP itself.

3) Better ways to acquire music and video and get it on your memory stick without all the hassle.

4) Cheaper memory sticks!

Not bad for a Top 4, is it?

PSP Slim

Not everything in videogames is all that fun to report on. In fact, some things are a bit boring, like the recently-announced upgrade to the Sony PlayStation Portable (PSP). Now, maybe some tech geeks can get into mild variances like the new PSP Slim being 33 percent lighter, 19 percent thinner and coming in new, optional colors, Ice Silver and a Star Wars Battleground white unit.

OK, maybe the Star Wars version is a little exciting. But dry stats like this are only one rung up from reporting on incontinence supplies. It’s a yawner.

Still, mild changes can make a difference. The Nintendo DS only took off after its redesign; perhaps Sony’s new design will help put the Sony portable out front again, as long as it is followed up with great games. At least the PSP Slim will launch at $199, although a Piano Black version will also be released a few weeks later in Slim design at the current price of $169.99.

Remodeled PSP on the way

The word was confirmed at the scaled-down E3 this month: Sony actually is releasing a mildly remodeled PSP later this year. And there was cause for rejoicing from Honolulu to the Outer Banks.

While I tend to prefer the PSP over the clunky original Nintendo DS, the DS remodel has been putting pressure on Sony for months now. While the new PSP won’t add a much-needed second analog stick, the new form will feature an even brighter screen, improved battery life, a trimmer design and some other technical improvements.

A screen that doesn’t scratch without being protected would be a nice idea, but doesn’t appear to be part of the package. We’ll see how it looks when more details are announced later this year.

Transformers is solid, if predictable

The movie was a predictable blockbuster, but the PS3 videogame of The Transformers, for all its eye-candy, is nothing more than a solid, if somewhat predictable and formulaic action game.

The Transformers handle like a dream, with smooth controls and zippy animations. Even when they are in vehicle mode rather than fighting mode, they never play like a clunker in need of auto accessories.

That’s good news.

The story is solid and the graphics are above the next-gen average, which will three eye-candy enthusiasts. About the only thing that bothered me, in either the PS3 or PSP versions of the game, is the simple lack of inventiveness with the storyline.

The videogame world is full of mech-based combat games and this one really doesn’t distinguish itself from the pack. That’s unfortunate, because I’m PS3 library is desperate for a few new “keeper” titles. But this isn’t one of them.

Final Fantasy: Better than expected, but not much new

SquareEnix simply never learns to adapt.

I’m not talking about new titles; I’m talking about remaking their old ones. At last count, following its initial release on the original NES, SquareEnix has issued remakes of the original Final Fantasy for WonderSwan, PSone, GBA and now, PSP as well. Over the course of at least five versions of the game, while the graphics have been upgraded mildly, the element that’s never really been mussed with is the core of the game’s thin story and lackluster game play, compared to more modern Final Fantasy titles.

Sure, you might say, the throwback game is slightly improved but the general story is so bald of plot and motivation and character depth, if it were a 40-something guy, you’d simply tell him he needs a hair transplant.

What America Idle DEN would like to see is for SquareEnix to invest enough time and talent into the game to really, deeply remake it from scratch. Sure, retain some of the most important core elements and tones of the original, but most importantly, find a way to make these four generic warriors (who in the original didn’t even have character names, though they do on PSP) as deep and intriguing and complex as Yuna or Cloud Strife or Vaan or … whoever. Bring the game world up to at least a PS2 “Final Fantasy XII” level of presentation, if not a PS3 / Final Fantasy XIII level.

In other words, divorce the game from its yesteryear technology without losing the elements that made the game a breakout hit in the first place. Think of the way the original Tomb Raider compares to Tomb Raider Anniversary; it would have to be at least that dramatic to make sense.

Of course, the likelihood of this happening is as slim as new 6’8″ Minnesota Timberwolves SG/SF, Corey Brewer. In other words, the company is still – and probably wisely – more interested in developing all-new Final Fantasy titles, rather than remaking old ones.

But then they should perhaps forget about the half-hearted measures and just stop putting out these cosmetically-enhanced, half-effort retreads and forge ahead with something new already. Like Parasite Eve 3!

Jeanne d’Arc could be a PSP-saver!

In one of my half-dozen side jobs, I write videogame reviews for a professional videogame Web site, as opposed to what I do on this videogame blog. It requires a bit more effort, longer reviews, and a lot of hard work, but it’s worth it because I get a fair number of videogames for free, a real budget saver, and sometimes I get games before the general public sees them. Hey, it beats getting paid in premium dog food!

Such is the case with Jeanne d’Arc, a PSP RPG due out later this July from Sony and developer Level-5. The game offers over 40 hours of Final Fantasy Tactics-style game play, and is a basic retelling of the legend of Joan of Arc, the historical heretic who claimed the voice of G-d told her to drive the British out of France, only to be burned at the stake for her troubles.

Level-5 takes considerable liberties with the tale of St. Joan, the Catholic heretic-turned-saint, filling out her tale with a colorful cast of friends and followers, including a fellow who, for no discernible reason since most of Jeanne’s followers are also natives of France, has a ridiculously cliche French accent.

Still, it’s the best looking game ever released on PSP and could turn around PSP’s fortunes in much the same way Final Fantasy Tactics Advance made Nintendo’s GBA platform a must have for people other than Pokemon and Mario addicts. With a bit of good fortune and smart marketing, Jeanne d’Arc could draw gamers to PSP who haven’t been interested thus far.

Calling any game a platform-saving killer app is risky business; but with Level-5, the makers of a couple Dark Cloud games, Dragon Quest VIII: Journey of the Cursed King, Rogue Galaxy and several highly anticipated upcoming games as well, it may well be a safe bet.

Just wait till you play it…

Experience PS3 … at Home!

It doesn’t take a Disney vacation home to have a good time at home. All that’s really required is to experience Sony’s new PS3 online experience, Home, set to debut later this year.

Home goes beyond the convenient design of Xbox Live to become a Second Life-style of online avatar community, only with more of a gamer-intensive focus. The design looks appropriately powerful, high-def, and next-gen. The character models are quite versatile and the whole thing takes the concept of “online community” to the next level.

While few have seen it yet, other than in video form, Sony has to be congratulated for thinking beyond what Xbox Live is doing, to offer something far more robust and forward-thinking. Well done!

Pocket Pool: Naughty thrills, but good billiards

Someone quite naughty thought up the latest PSP billiards game, Pocket Pool. The idea is fairly simple: spice up a deep billiards sim by offering plenty of scantily clad gals into the mix, including some unlockable naughty pictures and videos of said women. It’s called Pocket Pool and if you went to grade school in the 1970s, there was a fairly crude reference for that turn of phrase: it’s employed intentionally here.

While the models are quite fetching, what all the “bra and panties” action may distract one from is the fairly obvious conclusion that Pocket Pool actually offers up a fairly substantial billiards sim with plenty of depth, decent table physics and load times that thankfully aren’t as bad as many PSP titles.

Offering a more festive tone than The Hustle: Detroit Streets, Pocket Pool should appeal to more than just folks of prurient gaming interests. It’s a decent billiards game and stands toe-to-toe with the aging The Hustle: Detroit Streets as a fun pool game for PSP.

But if this “dames and sports” trend continues, instead of a fresh Callaway golf title on PSP, we may be faced with the likes of Hot Shots Golf: Going Commando! Yikes!

Dungeons and Dragons Tactics

The Atari brand has just decided to do the smartest thing with their Dungeons and Dragons license since Neverwinter Nights 1 and 2 were announced. Coming this spring, exclusively to Sony’s PSP handheld platform, is Dungeons and Dragons Tactics, which is promised to conform to all the latest edition 3.5 rules.

While Square-Enix, Namco, Atlus, NIS America and others have made RPGs a mainstream form of entertainment, for some reason mentioning Dungeons and Dragons is still equated with dice-toting nerds who knock down mailboxes with baseball bats, pretending they are dragons. It’s a logical disconnect that, frankly, baffles me.

But hopefully what Neverwinter Nights 1 and 2 have done for restoring the dignity of the name brand on PC, Dungeons and Dragons Tactics will do for the brand on PSP. If it retains the core genre game play and appeal that has made titles like Final Fantasy Tactics, Disgaea and others big hits, but adds in the D&D flavor, this spring should be a rewarding one for PSP owners.