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New PSP does nothing for me

Sony tried to breathe some life back into its PSP portable gaming platform by announcing a new PSP hardware at E3 recently. And frankly, it does nothing for me. I’m more interested in the Xperia Play than the “NGP,” which is what they’re calling the PSP2, at least for now.

The platform does feature several long-necessary upgrades. A four-core processor, a touch screen, more memory, and a new flash-memory-card delivery format for games that doesn’t cut retailers out of the picture the way the PSP Go did. That was a brain-fart for the business old-guard. Maybe they need to hire some savvy folks with online business degrees.

The inclusion of two joysticks is perhaps the most immediately-welcomed change.

But for me, it’s all a bit too little, too late. The world has kind of moved on. You don’t need online business degrees, though very useful, to figure out that smart phones have replaced this sort of dinosaur.

Sorry, Sony. Fail.

PSN is back

The PlayStation Network may have been down and out for a long time, but now it’s back, baby! And Sony has given just about everyone some valuable gifts to make up for the inconveniences. The gifts include a month of free PlayStation Network Plus service that won’t lock you into renewal fees, two PS3 games for download, two PSP games for download, one free theme, and about 100 free virtual items in PlayStation Home.

It’s a generous and necessary move to help reestablish trust between Sony and their network user base.

Now, one could be bitter about the whole episode, but considering there’s well over $100 worth of merchandise coming our way to compensate us for things we weren’t involved in? Well, that does qualify as a classy move on Sony’s part.

I didn’t care for any of the PSP games, personally, but I did grab Dead Nation and inFamous. Well see what other June goodies I can grab while I’m in PSN Plus, too. Why not? I may be bored with PSP compared to my zippy Android phone when it comes to mobile gaming, but PS3 is still my sexy first love when it comes to console gaming. There’s no need for off road LED light bars on PS3!

(Sorry, Xbox 360… I’m looking at you with that remark.)

It’s official as far as I’m concerned: PSP is dead

Consider it a take-it-to-the-bank guarantee: the Sony PlayStation Portable is dead as a viable gaming platform. At least as far as I’m concerned. There’s no longer any good games being released or even planned for the system, and even the PSP Go was a bust.

Put a nail in it. You’ll spend your time better in pursuit of ways to buy gold online.

Here’s the real reason, though; between my Kindle 3 and my T-Mobile G2 with Google by HTC Android phone, I have plenty of ways to game without hauling out my old PSP, which is bulky and simply not fun. Why pay even $20 for PSP games when I can hop on my Android market and get a free demo that might set me back $3-$5 if I really like it?

The good news for Sony is that they have seen the writing on the wall; that’s why they’re introducing the new Sony Ericcson Xperia PLAY line of Android-powered gaming cell-phones. It’s the company’s last-ditch attempt to become relevant again in mobile gaming. I have yet to see a unit, but I am given to understand that the Xperia PLAY has the PlayStation Store built in and runs games that are at least as impressive as anything ever released on PSP, if not moreso.

The trouble is that Sony seems intent on keeping their games aimed at the Xperia PLAY phones, rather than open to the entire Android Market as a whole. That’s not a good sign, as only a small segment of that market is going to be willing to jump over to the Xperia PLAY just to get Sony games. And if they don’t scale their prices to become “in line” with the rest of the Android gaming market, which means virtually nothing more than $9.99, Sony’s battle could be lost before they’ve even suited up for battle.

I suspect Sony’s time would be better-spent focusing on the PlayStation 4 than trying to break into the Android Market with overpriced games that only play on their own Android phones.

What would reinvigorate my interest in PSP?

While my PSP is a handy and reliable gaming platform, it’s been over a year since any title available on the platform has really made me stand up and take notice. I think part of the blame is the library of games being released; it’s an after-thought platform at this point, with iPhone and Droid phones becoming the hot gaming platforms of the last year. Game prices are small by comparison and the coolness factor has left Sony choking in the dust in much the same way modern coffee tables left an old-fashioned metal folding table in the dust decades ago.

So what would reinvigorate my interest in the PSP platform? Good question.

First, it’s time for an all-new PSP with beefier stats all the way around. Forget about maintaining backward compatibility and focus on making the new platform as cool and modern as possible. Pay attention to what iPhone and Droid are doing that works, and then improve upon it.

In fact, I’d recommend Sony forming a partnership with Google on the next PSP, so that it can use the Android OS and have access to the entire Android market. Sony could then make their own game apps available not just to new PSP2 owners, but the entire Android market.

So what would make PSP a must-have if it had to compete against the Droid X and the emerging tablet market like the Samsung Galaxy? Simple. Make PSP2 the most gamer-friendly mini-tablet on the market. That way, the selling point can be that it is capable of everything a normal Android phone or tab can do, plus all these exclusive “Sony extras.”

For example, while Sony could make all their game apps available on the Android market, they could make feature-loaded versions available exclusively on the PlayStation Store, which only Sony PSP2 owners had access to. That way, the hardcore gamer gets something extra, but the casual gamer that owns a Droid X or a Samsung Galaxy is still a potential market for Sony apps … a market Sony currently has no access to, even through PSP Go.

In fact, instead of calling it PSP2, they could make the new product launch a clearer departure by calling it something related, but different. Like… I don’t know… The Sony PlayStation Tab!

And here’s the clincher; here’s what could really make a Sony PlayStation Tab a hot seller. Instead of going the cell-phone route, follow the eReader market model, and offer the Sony PlayStation Tab in two flavors: WiFi Only or 3G + WiFi. And cover the 3G bill for those who adopt the 3G+WiFi model, the way Amazon does for Kindle and Barnes and Noble does for Nook.

Imagine: the full Android OS and market, free wireless gaming (no data plan to purchase), plus access to enhanced games through the PlayStation Store. It could be an all-in-one gadget… eReader, app platform, gaming tab, and more.

With the data rates that wireless companies are charging consumers, suddenly a deal like that would make the Sony PlayStation Tab a really hot item on everyone’s list.

How to know when your interest in PSP is dead

I play my PSP about a half-hour to an hour a day, but even so, my interest in the platform is waning. Want to know how I know?

I have been playing the same game in my PSP without switching it out for something new for over a year now.

I mean, sure, Disgaea: Afternoon of Darkness is a great game, but not that great. No game is. And it’s sad because if my interest in PSP were any lower right now, I’d have to file for a disability appeal. Or something.

What does the PSP need, besides completely new hardware, reimagined from the ground up, and that doesn’t rely completely on electronic delivery? How about a coolness factor makeover? And most importantly… lots more games… not cruddy bloatware, but games that make gamers want to get something new for their system.

Stagnant PSP

Maybe it’s just me; I haven’t bought a new game for my PSP for almost a year, even though I glance at the shelves now and then. In fact, the game I’m playing, I’ve been playing for even longer. (Disgaea: Afternoon of Darkness)

I just haven’t been seeing much in the way of fresh, exciting, must-have PSP titles of late. The iPod Touch effect is finally starting to catch up, I think… and with inferior games, at that.

I’m not saying I’d trade in my PSP for a nice supply of fat loss supplements just yet; I still enjoy the games I have on it. But with new toys like my iPod (though I went nano, not Touch) and my Amazon Kindle… well, the ol’ PSP has just kind of lost some of its appeal, I guess.

Maybe at 44, I’m just not as interested in videogames as I used to be; I don’t know. Maybe it’s just a funk and it’ll pass.

Puzzle bundle for PSP and PSPGo

The classic puzzlers Mercury and Mercury Meltdown are available on PSN for PSP and PSP Go in a special bundle price of $9.99 until December 5, according to a Sony press release, but that’s only mildly good news.

What would be better news is if Sony had a way to allow PSP Go owners to get games they already own on a standard PSP UMD for free. But since they don’t seem to care about stuff like that, well… let’s just say if Sony wises up and switches their mind on that issue, it would set off a lot of emergency alert systems.

GILHT: Prinny – Can I Really Be the Hero?

While it may seem a bit odd, the prinnies that are so worthless in the Disgaea series suddenly are the stars of their own PSP RPG. The portable Sony platform is where all the cool PS2 games are heading, these days, and Prinny: Can I Really Be The Hero? is no exception! They’re penguin-like creatures with Beautifeel shoes.

Of course, the danger is that it’ll get too cutesy and come off like so many of SquareEnix’s Chocobo games…but on the bright side, it can’t be any worse, can it? Color me intrigued when this comes out on February 17.

Top PSP Slim games for October 2008

When it comes to handhelds, the PlayStation Portable Slim may have been overshadowed by the Nintendo DS early on, due to the touch-screen gimmick, but for over a year now, PSP’s been delivering some of the most desirable games on any portable platform. This October’s no exception.

Star Ocean: First Departure

A remake of a game whose first installment never made it to US shores, Star Ocean First Departure is from hot developer tri-Ace, whose game Infinite Undiscovery is making plenty of noise over on the Xbox 360 right about now. This is supposed to be a particularly strong remake of the SNES original, and the first chapter in a series I personally love. Available October 21.

Review: Secret Agent Clank (PSP)

Rachet and Clank has been a popular franchise throughout the life of the PlayStation 2, and even now extending into the PlayStation 3 era; but Secret Agent Clank is a solo outing on Sony’s handheld platform for the platform hero, and it’s an entertaining, if mildly predictable outing.

In the game, Clank’s pal Rachet has been framed for a crime he didn’t commit, and the driving force of the plot is for Clank to overcome the enemies and obstacles in the way of clearing his friend’s good name and overcoming the enemy who did it all.

From action to stealth to puzzle-solving, Secret Agent Clank offers a variety of levels and gameplay styles for folks to enjoy as the action plays out. It’s an enticing recipe. Unfortunately, the game is held back by shoddy design.

In what way? Well, my wife, who poured in more time than I did, found the auto-save scheme to be very frustrating; the game operates on a series of checkpoints as you play through, and although there is a pause-menu option that allows you to play anywhere, even if you save between checkpoints, the save will only put you back to the last checkpoint you passed.

Then why even have a “save anywhere” option, if it’s not going to work that way? Stupid.

Also, the graphics were pretty much boilerplate stuff with an uninspired color scheme that stays the same a bit too much and tends to blend together, making the levels seem too much the same and lacking in any real variety.

In the end, Secret Agent Clank has some enjoyable gameplay variety, but its overall appeal is held back by its flaws. Only play this one if you’re a Rachet and Clank fanatic.

Review: Crisis Core: Final Fantasy VII (PSP)

Like so many of the games that have rounded out the world of Final Fantasy VII, Crisis Core is a prequel to the classic PSone RPG. Much like the cell phone game that captivated Japan, Crisis Core is a game that tells the story before the story we all know and love to replay every five years or so.

Unlike many of the other Final Fantasy VII-inspired spinoffs, though, this one does not focus on the main cast of FFVII, but on Zack, a new main protagonist. Through the telling of his story, we are filled in on the backstories of Sephiroth and Aerith, as well as being introduced to Genesis and Angeal. Of course, other faces familiar to FFVII fans make appearances, as well, the most important of which is, of course, Cloud Strife.

But Crisis Core is not solely his tale, and the game is the better for it. Allowing us to see the world of Final Fantasy VII from a new perspective opens up entirely new storylines and viewpoints on the characters we do know from previous games.

I was skeptical when I first heard the game was going to boast an action-based battle system, rather than a turn-based one. I’ve long been frustrated with most FFVII follow-ups exactly because they don’t stick closely enough to the formula that made the original game a hit; in this case, however, the new system is more appealing than I anticipated.

Of course, it being an action-based RPG makes the game a natural for my wife, who prefers action-based systems to turn-based ones; that she enjoyed the game didn’t surprise me. What has surprised me is that I’ve enjoyed the game, as well. The shoulder button helps you switch between the types of action you’re taking when you hit “X,” which works quickly and smoothly enough to maintain some sense of turn-based control while delivering the battles in a much more active, real-time presentation.

It helps that the art style is similar to the Final Fantasy VII movie, Advent Children; Zack is drawn as a sleek action hero, missing only the vintage sunglasses to complete the look. The world he inhabits looks better than even the cinemas of the original FFVII. While the main quest takes only 20-30 hours to complete, there are loads of side-missions available that can easily boost playing time up, over and well past 50 hours, which should satisfy most fans. And the visuals come across quite well on the PSP system, though that is no surprise on a SquareEnix game.

While the game is all merely setup for Final Fantasy VII, in the end you’ll still find yourself emotionally satisfied by the tale that you’ve lived through with some beloved characters. Still, the game is not without its weak points.

While fun and appreciated for filling the game’s playing time out, the side-missions are quite spurious and nonessential to the story, making them more of a pesky diversion that one might have hoped for. And the leveling-up system, with it’s one-armed-bandit style of interface, makes character progression seem all too random to be truly satisfying.

Additionally, the game camera is awkward, often positioning itself behind a monster you’re fighting while your character is in front of it, making it quite difficult to move strategically around, dodge attacks or just simply see what’s going on. In fact, if pressed, I’d have to say that the game camera is, without exception, the worst aspect of Crisis Core. Fortunately, these weaknesses are all mostly minor and do not markedly detract from enjoying the game as a whole.

In the end, Crisis Core: Final Fantasy VII is not the dream-sequel most of us have wished for since the credits rolled on FFVII over 10 years ago; it is, however, the first truly satisfying spinoff from that game, and stands heads and shoulders above the many inferior games that have leaked out onto the market bearing the name of this legendary RPG as a subtitle.

Crisis Core probable won’t make most people stop wishing for a true sequel to Final Fantasy VII that retains the classic turn-based battle system and follows up on the post-FFVII events in the lives of the surviving heroes from that game. But in the meantime, Crisis Core is at least the first follow-up title from that original game that is, without a doubt, worth playing… and perhaps even replaying, every five years or so. Time will tell.