VideogameVagabond.com

Can a 45-year-old man maintain a marriage and a videogame habit? Let's find out!

PSN is back

The PlayStation Network may have been down and out for a long time, but now it’s back, baby! And Sony has given just about everyone some valuable gifts to make up for the inconveniences. The gifts include a month of free PlayStation Network Plus service that won’t lock you into renewal fees, two PS3 games for download, two PSP games for download, one free theme, and about 100 free virtual items in PlayStation Home.

It’s a generous and necessary move to help reestablish trust between Sony and their network user base.

Now, one could be bitter about the whole episode, but considering there’s well over $100 worth of merchandise coming our way to compensate us for things we weren’t involved in? Well, that does qualify as a classy move on Sony’s part.

I didn’t care for any of the PSP games, personally, but I did grab Dead Nation and inFamous. Well see what other June goodies I can grab while I’m in PSN Plus, too. Why not? I may be bored with PSP compared to my zippy Android phone when it comes to mobile gaming, but PS3 is still my sexy first love when it comes to console gaming. There’s no need for off road LED light bars on PS3!

(Sorry, Xbox 360… I’m looking at you with that remark.)

Fresh PS3 games

Now that it’s mid-October, we’ve arrived at my favorite time of year; this is when the biggest tide of fresh videogames are released… the ones you spend the next year trying to catch up on as they go down in price. And of there’s any platform I own that needs new selections to choose from, its my PS3.

I’ve almost caught up to Holiday 2009 releases; I now own Mass Effect 2, all the Dragon Age stuff, Alpha Protocol and Alan Wake. About the only big title left for me to wish I had is Heavy Rain. So it’s time to start lining up a new wish list. I need some new PS3 games to wish for!

Fortunately there are some PS3 games due for release in October and November that will definitely make my new wishlist. Just glancing over forthcoming releases, here are a few that jump out at me: Gran Turismo 5 is near the top of my list, if it lives up to the promises; I’m normally not a racing fan but have always had a soft spot for this series, due to its RPG-style elements.

And while they won’t be released until 2011, just missing the winter holiday season, I’m certainly interested in Deus Ex Human Revolution and Sorcery, since I’m a big RPG fan. But I’ll have to wait until spring for Dragon Age 2 and Dungeon Seige III.

When new PS3 games are released, it always reinvigorates my interest in gaming; this is a thinner PS3 season than normal, but the titles that I suspect I’ll like are still pretty good. Videogame consoles live or die by how many interesting titles they have. So far, PS3 is still in the game for me, even if 360 has an advantage.

My deposit is down

There’s no acne solution that will cure videogame anticipation frenzy, but placing a deposit on the game is often helpful. Less than a week away from the release of Prince of Persia: The Forgotten Sands, the PS3/360 follow-up to 2008′s much-loved Prince of Persia franchise reboot, I have to admit it’s nice to know my copy is reserved.

I haven’t felt this strongly about an Ubisoft title in quite some time, and I can only hope that, much like Assassin’s Creed 2, PoP:Forgotten Sands will finally add 1080p support on PS3, a grossly overlooked feature last time out, and just about the only weakness of the last installment.

I do hope the Elika storyline will pick up in Forgotten Sands, although it appears she may not be as prominently featured as in the last title; a new companion is apparently the order of the day. As apprehensive as that makes me, I know that so long as the gameplay is as addictive as it was last time out, I’ll be enjoying every minute of the new game, just as soon as it’s out and I can drop by Best Buy.

Netflix extends to PS3

While the Xbox 360 team have been trumpeting their partnership with Netflix, the raw facts are that to take advantage of it, you have to have Xbox Live Gold. Now comes word that Sony is finalizing a deal to stream some movies and TV shows onto PS3 via Netflix – all within the PlayStation Network, which means, basically, it’s free… no additional charge beyond the Netflix account and a PS3 with broadband hookups.

Is that amazing? Well, it’s nice, at least. And about a year later than it should have been, but who’s quibbling? Not I. All in all, it’s about as appealing as Black and Mild cigars; that that however you will.

Hungry for a new great game

In the next three months, I intend to buy a new videogame, even though I have plenty to play. Mostly, I’ll do this because I’m hungry for something fresh and a lack of funds or slow trickle of free reviewables are not always great appetite suppressants.

The real question will be, which game should I get? If I restrict myself to games out before the end of the year, there are several real contenders.

I could easily get into Uncharted 2: Among Thieves for the PS3. I also would enjoy Assassin’s Creed II with its gorgeous visuals. I wish Final Fantasy XIII were among my choices.

But in the end, one game stands out among all the rest; Dragon Age: Origins is my top choice for games coming out on either PS3 or the 360. That’s my most-wanted game for the rest of 2009.

Sony going TV 3D?

You’d just have to know that once I finally acquired a terrific 1080p HDTV, that some jerky company somewhere would ruin my good feelings about life in general. This time, it’s Sony.

Jumping head-first into the 3D bandwagon, Sony has announced it will introduce the first 3D TV sets to the world market in 2010… less than a year from now! Furthermore, they plan to make the PlayStation 3 compatible with the new technology.

Of course, this is a highly risky move by Sony; it took forever for the market to settle on 1080p as the ideal HDTV standard, and it was even messier as Blu-Ray fought and ultimately won out over HD-DVD as the high-def DVD format.

And now, just as the world is slowly catching up to HDTV, Sony wants to make everyone’s set obsolete by introducing high-def 3D televisions? Really? A few Myrtle beach vacation rentals wouldn’t suffice?

Truth is, there are three or four 3D technologies that are at the forefront of technology right now, and all but one of them require special glasses. No word yet on which format Sony will choose for their sets, but it’s certainly anything but a stable 3D format at this point, so if they choose wrong… watch out.

While the PS3 will likely contain support for 3D TVs as promised, I expect that the real full support for HD3DTV won’t come into its own until the introduction of the PS4… which probably won’t emerge until 2014 or so. But count on Sony to make 3D the centerpiece of the PS4, much in the same way HDTV gaming was the centerpiece of the PS3 experience.

Wondering why Sony has to be so difficult

Sony’s PlayStation3 is an advanced piece of hardware, no doubt about it, but sometimes they are too brainy for their own good. Take the HD/1080p thing as an example.

We recently bought a Sony Bravia 1080p HDTV to complement our PS3, as well as everything else we own on our entertainment stand. That includes an Xbox 360.

The Xbox 360 was easy to move to 1080p resolution; you just click it in a video preferences box and, if the source goes that high, so does the picture. Simple, right? Don’t even need an HDMI cable for it.

The PS3 wasn’t so easy. We bought an HDMI cable for it, but for some reason our 1080p games like Prince of Persia were displaying in 720p only. It’s like expecting to go to Valley Fair and all you get is a trip to a neighbor’s back yard swing sets.

So I read the Prince of Persia box. The text clarified the matter… kinda. “Full 1080p display,” the box read, “is possible only when your PS3 is connected with an HDMI cable to a display with HDCP.”

What?

Turns out HDCP is some copy-protection scheme for high-def. OK, whatever, but the Bravia should fit that bill, right? Certainly! It’s made by the PS3 makers, after all… Sony!

So I called Sony’s Bravia customer service. They blamed the PS3. I contacted Sony’s PS3 customer service. They tried to blame the Bravia and the HDMI cables. Finally they admitted they weren’t sure why it wasn’t working.

After many hours of email exchanges, a Sony rep’s misunderstanding of my problem gave me the clue to solving it. “Don’t turn off 720p,” he advised, and then went on to some useless blather.

Turn off 720p? I scoured my Cross Media Bar and found the display control for my HDMI cable. Sure enough, if I chose “Custom,” I was able to turn off 720p. I popped in Prince of Persia. Voila! 1080p Prince of Persia began to display flawlessly!

So, now, that’s my adventure in PS3′s maze of “high tech high def” adventures. Now I know that to get 1080p to display… using all Sony equipment, no less… all I need to do is turn off 720p as an option and all those games that are 1080p via HDMI with an HDCP monitor will indeed display in true 1080p glory on my Bravia.

Nice to know.

Of course, if I want to pop in a PS3 game that doesn’t support 1080p, I have to go back in and re-check 720p, or the game will only display 480p.

Yeesh. Ever heard of plug-n-play as a concept, Sony?

Clearly not.

Review: Resistance 2 (PS3)

Ever since the launch title Resistance: Fall of Man appeared on PS3 systems, there has been a lot of speculation on what its inevitable sequel would be like, and it’s been as loud as a fire alarm. Well, Resistance 2 is finally here and every expectation was at least been met, if not surpassed. Playing off the idea that the first Resistance title’s story did not go well for those of us who are Earth natives, Resistance 2 builds for us a world even more oppressive and apocalyptic than the previous title.

The title is definitely a showcase for the PS3’s HD skills; the game is sharply detailed and rendered, and the boss characters you face off with fill the screen not only with mass, but lovely details that make PS2’s Shadow of the Colossus seem like a children’s coloring book (even though that was a great title).

The level design is impressive in its size and scale, with plenty of room to explore without running into frequent loading delays. The visual effects on display are spectacular and the best aspect of the game is that the action is quick and fluid; especially on HD displays.

In fact, a game like this is certainly a motivator to finally pop for at least a 720p set to play it on, if not a True 1080p HD system, simply because standard definition displays just don’t have nearly as much room to contain all the eye-candy on display in this title.

One thing I enjoyed as a gamer who is not typically a fan of shooters is how intuitive the game system is; there’s never a feeling that one is lacking the depth of a more involved RPG, yet the system for changing weapons, reloading and such never bogs down the action.

Another element I appreciated is that the title has some odd things happen – such as creatures that appear and attack, but don’t stick around to finish you off, necessarily, but who pop back up later to offer a more critical challenge. While it might be overstating things a bit to compare Resistance 2 to the really fun movie Cloverfield, it would seem that the developers were singing from the same hymnal, at least, as the makers of that movie.

If all-out action with a solid story and solid shooter action are what you’re itching for, Resistance 2 delivers it in spades, and ought to be sufficient to keep PS3 fans from feeling like they are missing out on games like Halo 3 or Halo Wars, if they don’t own a 360. Resistance 2 is an instant classic on its own merits.

Prince of Persia a gem

My wife and I just picked up Prince of Persia, the all-new PS3 version that was released initially last November, and all I can say is, Wow. The graphics are distinctive and detailed, and the action is beautiful to behold. While running along walls takes a bit of getting used to, the game has taken the innovation experimented with in Assassin’s Creed and launched it to a new level.

I was never a big fan of the Prince of Persia series prior to this, but it was the excellence of Assassin’s Creed that made me want to check it out; also, my wife simply loves action-oriented games, so she was interested as well. I think we’ll both end up pleased off this purchase. It’s a lot more satisfying than buying our dog and cat pet beds, anyway.

Review: Bioshock (PS3)

Any time a game is released on one platform, and then ported to another a year later, the game often ends up seeming a bit dated and behind the curve. Unless, of course, that game is markedly ahead of the curve to begin with; such is the case with Bioshock.

A year ago, Bioshock was an action-thriller game that took the Xbox 360 by storm and wowed even us jaded DigNews.com folks enough that we named it a game of the year. Now, 2K Games has released its groundbreaking game to the PS3 and the result is, well… it’s still a stunning game that measures up well next to anything else currently on the market.

2K Games took a risk introducing a new IP like Bioshock and in this case, it paid off big time. Stuffed full of atmosphere, a creepy mix of nostalgia from the art deco 1920s and thereabouts, alongside Jules Verne-esque underwater cities and such, Bioshock delivers a specific feel and tone that stick with you long after you turn the console off following a gaming session.

The graphics, which already wowed folks on the 360, fare equally well on the PS3, with plenty of sharp, high-def textures and a great overall look and feel. The control scheme feels natural and is easy to pick up and play. And the storyline?

Well, that’s where Bioshock excels. While many games put together storylines that range from passable to decent, few at this point would be considered to be inspired by great works of fiction, let alone be such themselves. Bioshock, however, at least opens the topic up for debate.

Drawing a strong influence from the work of Ayn Rand, especially Atlas Shrugged, Bioshock is a game that has not only strong, but impressive literary influences, and the world in which it creates actually challenges the mind as much as one’s twitch-reflex and hand-eye coordination. While part action-shooter and part survival horror, and a game that drew early interest largely on the appeal of a trailer that had its protagonist wielding a chainsaw, the real appeal here is toward those who want a bit more out of their gaming session than pure visceral thrills, but perhaps a bit of an intellectual challenge as well.

Of course, don’t be intimidated; Bioshock still offers plenty of action, thrills, luggage deals, gore and excitement; it’s just a game that will give you reason to think about it afterward. Still impressive on a technical level one year after its initial release, PS3 fans should be overjoyed to have a chance to play Bioshock on their system of choice, no matter when it arrived.

Review: SingStar Abba (PS2 and PS3)

Call it a Karaoke Revolution ripoff, a crass money-machine or a very expensive karaoke machine, but Sony’s SingStar karaoke game series is nothing if not persistent. Made available for both the PS2 and PS3, SingStar takes music videos, pops the words on the screen and encourages gamers to sing along. There are both strengths and weaknesses to the series, and since they are as few in number as the number of diet pills in Oprah’s dressing room, let us concentrate on the strengths of SingStar Abba first.

First, a word about the microphones; they are hefty, sturdy and substantial. Considering my wife has pursued musical aspirations most of her life, I’m a karaoke junkie, and we’ve both sang in churches over the years as well, I’ve had ample opportunities to be around audio equipment and distinguish junk from items.

While I don’t know ultimately who made the SingStar microphones – perhaps Sony themselves – I can say they have a very similar weight, feel and sensitivity to a high-quality Shure mic. Considering the cost is lower than most Shure mics, that’s a complimentary comparison.

Yet there is a downside to the SingStar microphones: they are only compatible with SingStar games, and no other audio input devices work with SingStar. That means even if you laid out a cool $50 for a Sony Bluetooth headset, it’s useless when it comes to SingStar; if you already have mics from Karaoke Revolution, they will have new storage space buddies because KR mics don’t work with SingStar, and vice-versa. Oh well.

Mics aside, I also have to say that I was impressed with the vocal performance analysis technology underlying the SingStar system. Whenever I would sing intentionally tone-deaf to test the system, my score in the game suffered; the higher the skill level I played at, the worse my score became. So, good news: you can’t sing like a tone-deaf Black Angus steer and do well in SingStar. Unless you’re a tone-deaf Black Angus steer who was hoping to do well in the game, that is; then it’s probably not-so-great that you have to know how to sing to do well in the game.

Still, the system isn’t perfect. While you must stay in-tune to do well in the game, it doesn’t necessarily measure the quality of the in-tune note you’re holding. So, your voice could be ragged and breathy and you could still score decently in the game, as long as you hold the note in tune. Still some room to grow here.

Now let’s consider song variety; while all other SingStar releases thus far have included a mix of artists, SingStar Abba is one of the first releases to feature a library of work by the same artist. Abba was selected, quite likely, due to the well-timed Blu-Ray release of the cinematic adaptation of Mamma Mia!, the musical based on the song catalog of Abba. For a 1970s band best known for the hit Dancing Queen, Abba’s done pretty well of late garnering post-career attention.
I never knew before exploring SingStar Abba that the Swedish supergroup had even made 30 music videos for their songs, considering they were largely out of the spotlight by the advent of MTV and music videos. Yet this game includes 30 of Abba’s biggest hits and I’d be hard-pressed to even remember a single the group ever released that’s not included in this collection. It really is an ideal companion to the Mamma Mia! Blu-Ray.

That said, there are several drawbacks to SingStar Abba, and most of them have to do with the general SingStar system, rather than being peculiar to SingStar Abba, and the biggest drawback is the karaoke system itself. In most karaoke systems, the real artists’ vocals are removed to make way for the karaoke performer; at worst, one is offered a learning track where they can sing along with the real vocals, as well as a performance track with the lead vocals removed.

Not in the SingStar system; instead, the original artists vocals remain in the song and at full volume at all times. The problem with this should be obvious; even an accomplished vocalist can come off sounding second-rate next to the original artist, especially if one needs to sing an octave lower or higher than the original artist. At best, the player’s overlaid vocals sound like a poor attempt and a duet; at worst, well, it’s best not to listen at all.

Another black mark against the series so far is that the SingStar series, including SingStar Abba, does not possess a real online play element. Sure, each player can create an online profile, have their best scores posted competitively against players worldwide and even upload their favorite performances for the world to listen to; but that’s as far as it goes.

What the series truly needs is an online competition mode, as well as an online duet mode. While such things can be done in your living room, the inability to do the same thing with other players online really cripples the game from reaching its full potential and appeal. If there were a genuine competitive aspect to such on online mode, in the vein of Karaoke Revolution’s recent American Idol license, would help tremendously. Instead, SingStar feels like a PS3 title stuck in a PS2 era of limited online features.

The pricing structure for adding new songs to one’s holster is also problematic; SingStar games always carry only 30 songs per title. While that size is perfect to encapsulate the greatest hits of a band like Abba, it’s actually quite limited when you calculate in the fact that in most SingStar collections, there is likely to be only 2-5 “favorites” that appeal to any one player, and it’s not like one can select a custom play-list at the time of purchase.

That’s where the Sony Store comes in, of course; right within the SingStar game, you can access a library of songs that you can purchase, download and play within any SingStar game, via the Sony Store. The problem here is the pricing model Sony is following; each song is $1.49, and while that may seem low and Sony apologists will protest that SingStar tracks have a video and game programming included in that download, the fact of the matter is that SingStar is in competition with general MP3 music services like iTunes, which charges fifty percent less at 99 cents per tune.

Also, the pricing structure has to be compared to other music games like Guitar Hero and Rock Back, which often include far deeper libraries in each game, and make expansion music packs available at a far lower cost-per-track when bought in packages. To compete over the long haul, SingStar will need to price itself more competitively. Song some individual songs on Guitar Hero and Rock Band exceed $1.49 per track, the average cost is usually lower.

Cost aside, the additional tracks available in the Sony Store are not very deep at this point; a mere 500-plus tracks in all, with the bulk of the catalog coming from the 1980s. While a gamer like myself may find 1980s music appealing, it’s a bit limiting when it comes to younger gamers and music fans.

For example, it is possible to find plenty six tracks of Billy Joel songs, four or so tracks of David Bowie, and even some Blondie; however, there is no Hannah Montana/Miley Cyrus, only two Britney Spears tracks, no Kelly Clarkson and very little rap/hip-hop. The most accessible pop tracks I could find post 1990s were a handful of Avril LaVigne and one or two tracks by Pink, yet no Evenescence, no Gwen Stefani, no… well, you get the idea.

Another disappointment is the severe lack of musical variety at this point; there is virtually no country music selection, no Elvis, no Beatles, no R&B, and very little in the way of metal. Most of the selections are highly commercial pop artists or little-known underground bands willing to license their music inexpensively for exposure through the game.

Compare that to iTunes, which boasts a library of nearly every kind of music consisting over millions of singles, and one can begin to see the deficit at which the 80s-pop-music-dominated SingStar is operating.

On the whole, SingStar Abba is decent for what it is: a narrowly focused release specializing in one band, with only 30 songs included, whose appeal will ride on whether the songs of Abba are of interest or not. The lack of online duets or online competitive play is severely disappointing, and the relatively narrow, expensive library of additional songs available is also a barrier. While Sony seems committed to making SingStar work, there is a long journey between SingStar Abba and anything approaching an intriguing and viable karaoke franchise.

The G.D. problem with Bioshock

What’s with all the profanity problems with otherwise terrific videogames like Bioshock? I’m not usually that offended by most profanity, but I do take exception to the use of the name of God when uttering profanity and I was at least shocked, if not BioShocked, at how often that is done in BioShock.

Now, most of the game is a wonder to play. Graphically, it’s beautiful on the PS3 and the tone and theme of the game make for some of the most compelling gameplay I’ve encountered in quite a while. But do we really need to hear background characters invoking divinity and damnation in the same breath?

Personally, I think the same emotion is communicated with a robust “Damn it!” without bringing the Almighty into the picture. Now, BioShock isn’t the only game to do this by any means; sadly, it is the game I’m most disappointed in for doing so. Yet I’d rather spend three hours searching for the best diet pills than playing a game with this particular kind of potty-mouth.

From a gameplay standpoint, I really wanted to keep the game. Due to the coarse language factor, though, it’s trade-in-bound. Too bad.