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REVIEW: Out of the Park Baseball 11

Well, here we are, almost a year since I reviewed Out of the Park Baseball 10, and I am honored once again by the fine folks at Out of the Park Developments to be given a chance to review their newest edition, Out of the Park Baseball 11. Fortunately, as a videogame blogger in no need of pronexin, I have the maturity to offer an honest review even though I’ve been offered a review copy of the game.

I’ve been able to watch Out of the Park Baseball 11 develop from its late beta stages to its current and more recent release, and I will say that I’ve been impressed once again, as I have been for the last few versions I’ve reviewed, with how in-touch Out of the Park Developments stays with the feedback of their beta-testing team as well as the users of the game. Issues that have been brought up have been addressed and patched with reassuring frequency, and issues that created problems early on have been addressed. This sort of ongoing support is likely why OOTP Developments has endured through ten editions of its game and is now beginning its second decade.

As usual, I prefer to judge a baseball game by looking at how accurately they capture the Minnesota Twins. This isn’t purely capricious on my part; first, the Twins are my home-state team and the only team I feel I actually know well enough to compare them to their videogame representation. And as a smaller-market team, if a developer gets the details on the Twins right, you can usually be assured they got the Yankees, Red Sox, Angels and A’s right as well.

First of all, I must point out that OOTP 11 has been surprisingly accurate on the Twins this time out. Their entire minor-league system is correct down to contract details, including the staffing of those minor-league teams; for example, Joe Mauer’s brother Jake is listed as manager of one of the Twins’ minor-league teams; I checked it out and they got it exactly right. That’s something that can’t be said for 2K Sports’ MLB titles, or even for Sony’s, over in the console world.

So what about simulation accuracy? Well, I simulated the Twins 2010 season up to the current date without making any changes to the team other than those generated by the game, such as injuries. To eliminate bias, I even had the CPU manager shuffle things around when such injuries arose.

As I write this review, the real-life Twins are 33-24. At 57 games into the 2010 season, the Twins in OOTP Baseball 11 stand at 32-25. While the scores were obviously mildly different from the real-life results, to get within one game of reality, albeit with a fictional injury list generated by the game, is proof to me that the folks behind OOTP Baseball 11 are NOT just making wild guesses and designing the game around biases toward favorite or popular teams.

Of course, I’ve come to expect this sort of accuracy from OOTP Baseball over the years; their game isn’t always a perfect prognosticator, but it does a better job than most baseball fans on any given day of the week. I’ve also gone on to play the off-season, and it’s a valid engine for simulating the sort of trades other clubs will agree to and which ones they won’t; it isn’t often that one robs another team blind in a trade in OOTP 11. To get someone of value, you must surrender players of like value.

The closest I’ve come to any sort of “steal” in OOTP 11 is a trade for center-fielder Andrew McCutcheon; I offered up one legit starter of 4.0-star value and two young prospects, but that wasn’t enough to get the deal done; the team I was bargaining with countered, asking for any one of five other prospects to be added to the deal.

I tossed in one of those players and they hemmed and hawed, but finally agreed to the deal at the Winter Meetings.

I gave up a starter and three very good young players to get a 4.5-star quality center-fielder. The four-for-one deal reflects the sort of deal-making that must be done to obtain someone of value. While it looks one-sided now, my McCutcheon deal reminded me a bit of the Twins-Giants trade that sent A.J. Pierzinski to San Fran in exchange for Francisco Liriano, Boof Bonser and Joe Nathan.

At the time, none of those three had proven themselves in the majors and Pierzinski was well-thought-of. That Pierzinski bombed after that, while Nathan became one of the best closers in the majors, Liriano had an amazing first year for the Twins before injuries set in, and Boof Bonser was a journeyman is the hindsight of the deal.

The talent I gave up to secure McCutcheon might blossom as well; McCutcheon seemed a great fit with the Twins when I made the trade, but his career was marred by injuries in successive seasons that held him back from fulfilling all my expectations, though he warmed the seat nicely for a draft pick center-fielder I’d picked up the summer before the trade. Also, the deal freed up salary space for me to keep much of my Twins intact for a few more seasons.

Of course, this reflects the organic nature of the game; even a deal that seems one-sided at the time doesn’t always turn out that way. After all, for every A.J. Pierzinski trade the Twins have made and come away from looking wise, they’ve had moments when they’ve looked foolish, such as being forced to cut David Ortiz for no compensation, before Big Papi blossomed with the Red Sox. Or trading away Johann Santana to the Mets for, well… no one who’s worked out all that great. Might as well say, “nothing.”

In that sense, Out of the Park Baseball 11 is sometimes a bit smarter than the real-life sport it is simulating, since it allows fewer block-headed deals.

What has impressed me this season more than in previous years is the historical simulation aspect of OOTP 11, which goes back as far as professional baseball has been played, and brings you up to the modern era. While Baseball Mogul does this, it does so without an historically-accurate financial model. While not quite perfect, OOTP 11 is much better on even that front.

Specifically, the game allows you to select starting a league in pretty much any year since the inception of professional baseball. It then takes you through a six-step wizard which allows you to customize your historical simulation to a preferred level of historical detail.

One of the details you can select is an accurate financial model. As the game explains it, “If you select to begin in 1940, ticket prices, attendance, salaries and the like will seem low, but will increase as time progresses.”

While I haven’t had the time to test out all 100+ years of professional baseball history to be certain that this accuracy is maintained year-to-year in career mode, I can vouch for the fact that, whatever year you choose to start in, the financial model is accurate to that year.

In this respect, Out of the Park Baseball 11 is far and away a superior historical simulator compared to the only other PC baseball management sim I’ve played that has attempted this, Baseball Mogul. BM has an inflexible financial model, meaning that while BM allows you to start at the inception of baseball and play to modern day, it all happens using the modern financial model. That means that in the Depression Era, you have Babe Ruth in the 1930s getting paid $20 million a season, while 60,000 fans per day flock in at ticket prices ranging from $20-$250 per ticket, and buying concessions like $5 hot dogs and $7 beer. In the Depression Era? Some Depression!

That doesn’t occur in Out Of the Park Baseball 11; the 1930s financial model reflects a 1930s economy. The amount of historical research alone required to achieve this is nothing short of dizzying! And yet, here it is. A truly impressive accomplishment that has made its impact on me as a reviewer more strongly this year than in any previous release of the game. In fairness, OOTP has been at it for a while, fine-tuning this aspect of the game before OOTP Baseball 11… but the realization of it in this year’s release has really impressed me with its attention to minute detail.

Not perfect? True. But very close.

In fairness to Baseball Mogul, by the way, that game is made for a younger, less demanding audience; Out of the Park Baseball 11′s audience is the true stats-obsessed baseball geek, and their historical simulation, therefore, is far more accurate.

Does the game stick strictly to history? I don’t know. I remember, for example, when the Minnesota Twins’ Kirby Puckett became the first pro baseball player to be granted a contract extension that paid him in excess of $1.0 million a season. That happened in the 1980s. Does OOTP Baseball 11 allow you to start in 1921, for example, and not hand out a $1.0 million/season contract until Puckett breaks down that financial wall in the mid-1980s? I don’t know.

But just the fact that each year is accurate-to-history when you start it is, for me, more than enough to set Out of the Park Baseball 11′s historical simulation mode far and away above the competition.

About the only complaint I have that really sticks in my craw is that, although toned down a bit from OOTP Baseball 10, OOTP Baseball 11 still features an injury rate to big-name players that seems far and away more frequent than is encountered in real-life. While the code hasn’t taken out my top three batters and four of my five starting pitchers, as OOTPB 10 did, there have been stretches where I’ve had as many as four or five starters injured at the same time for stretches lasting from two weeks to five months.

While the shorter-term injury people cycle back in quicker, those who the game decides are injury-prone never seem to stay on-the-field for very long. So, although the injury rate, especially to major stars, has been improved in OOTPB 11 over last year’s version, I’m still not convinced it’s an accurate injury-rate model just yet.

I should also add that the interface has been updated mildly, and while it improves the readability of the text on-screen, the layout is still a bit complex and requires a somewhat steep learning curve. Once you get accustomed to the layout of the game, the interface becomes less of an issue, but it’s not a game the newbie is going to pick up and understand completely, intuitively, within the first 30 minutes. The learning curve is probably pretty steep for the first couple hours, then tapers off for another few hours before becoming comfortable and normal.

As I said last year, I don’t employ a star-system, a 10-point score or a letter-grade in my reviews. That makes reviewing a game of this caliber a dumbed-down experience that allows readers to skip over the body of the review to see the final “score” of a game. I’d rather readers of my blog read the full review, then decide for themselves if a game is worth their hard-earned sheckles or not.

I can’t imagine, however, any baseball fan not enjoying Out of the Park Baseball 11 much more often than the time they spend finding minor faults and complaints about it. Right now, there’s just no other PC baseball management sim on the marker that even comes close, and even the baseball games in the console world cannot match OOTP’s accuracy. Well done, Out of the Park Developments!

PRESS RELEASE: Out of the Park Baseball now free

Out of the Park Developments, developer of outstanding sports simulation games, is proud to announce that they are now offering Out of the Park Baseball 8, Metacritic’s 2007 PC Game of the Year and their second-highest rated PC game of all time, for FREE! OOTP 8 is available for download here: http://www.ootpdevelopments.com/ootp8.

Out of the Park Baseball (“OOTP 8″), available for Windows and Mac, is the 2007 edition of OOTP Developments’ award-winning baseball management simulation series, about which GameShark said, “Other games in the text-sim world cover certain aspects of the sport, but OOTP combines the best of those worlds – and then some – with a ridiculous amount of depth, options, and overall polish.” The free version of OOTP 8 is fully-functional. There are no restricted features, the game never expires, and you can play unlimited seasons. It’s free in the simplest sense of the word.

What is OOTP 8?

According to GameSpy, “If you have any interest in the guts of baseball, OOTP is simply a must-own product. It’s a landmark achievement.” In most fantasy baseball leagues, you draft players, and then you watch stats. Maybe you pull off a trade or two, but that’s about it. With OOTP, you can create your own baseball world, and you handle everything a real general manager would: draft players, make trades, scour the waiver wire, scout players, sign free agents, and more. In addition, you have the option of controlling the day-to-day coaching duties as well: establish lineups, set depth charts, set the pitching rotation, and manage each game with OOTP’s pitch-by-pitch engine. You can play OOTP using real Major League teams including full minor leagues (with Opening Day 2007 rosters), use any historical year in baseball from 1901-2006, or create your own completely fictional baseball league. OOTP even supports online leagues so you can have the ultimate challenge: managing against other human players!

For more information on OOTP 8, PC Gamer’s “Sports Game of the Year” for 2007, see the OOTP Developments web site at http://www.ootpdevelopments.com/ootp8.

About OOTP 10

The current version of this long-running series, OOTP 10, has also received rave reviews, and remains available for PC, Mac, and Linux for $39.99 (customers in the European Union pay €39.99.) OOTP 10 includes 2009 Major League rosters, completely revised pitching and scouting models, and much more. Download links, links to OOTP’s web stores, a free demo, and further information can be found at http://www.ootpdevelopments.com/ootp10/.

About Out of the Park Developments

Out of the Park Developments is the developer of the award-winning OOTP series of baseball management simulations, and also develops “Title Bout Championship Boxing.” German-based OOTP Developments was founded by Markus Heinsohn and Andreas Raht in 1999, and employs two people full-time and three part-time. OOTP Developments has consistently produced games that have met with critical acclaim, including winning Metacritic’s coveted “PC Game of the Year” in 2007. Further information on the company and its games is available from the OOTP Developments website, http://www.ootpdevelopments.com.

Review: Out of the Park Baseball 10

After spending a decent amount of time running Out of the Park Baseball 10 through its paces, I must say that I’ve come away from the experience impressed. Although the game’s interface has not undergone any dramatic changes, that’s probably for the better since version 9, finally fixed that issue up. While there are mild refinements to the graphical presentation of the game, no overhaul was needed and so refinements of that previous makeover was the goal of the day.

For those not in the know, Out of the Park Baseball 10 is the latest entry in the well-tenured Out of the Park Baseball franchise, one of the longest-running PC text-based sports management sims on the market that – surprise – is still around. Once you reach ten editions, you’re no longer a game so much as a tradition.

Fortunately, OOTP Baseball 10 is an addictive tradition, though one that might require a steep learning curve for the newbie. Of course, that steep learning curve is there for a reason: Out of the Park Baseball 10 is awash in deep, deep stats screens and tracking, and any possible way you can track players and their performances in real life, anywhere, ever, you will find in OOTP Baseball 10. And the nice thing is that the game is not a resource hog, requiring little in the way of graphical firepower, RAM or hard disc space; in fact, the game could fit on most SD cards quite easily and with room to spare.

With the new game, OOTP Baseball offers a variety of play modes and starting points. The easiest, of course, is to start with the current 2009 baseball season, which they got just right; I appreciate as a Twins fan that they had Mauer on the DL to start the season, rather than forgetting he existed, for example, as some sports games might. And I appreciate that Lirano is rated on recent post-injury performance and not his phenomenal rookie year of three seasons past. I often measure baseball games by their Twins accuracy for two reasons: one, the Twins are my local team and I know them better than any other team; and, two, the Twins are a smaller-market team, so if a developer gets the Twins right, the rest of the league’s probably just as well-looked-after.

Even so, it’s good to see that OOTP Baseball 10 has everything happen when it’s supposed to, rather than compacting it into a “post-season mode” as many console baseball games do. The rookie draft, for example, happens in June rather than after the season. That is as it’s supposed to be. I also appreciate the franchise for being so accurate on such things as each team’s minor-league system.

And roster management can be as controlled as you wish by the gamer, or can be simplified with a couple clicks to a menu that offers an “Ask manager for full rosters and depth charts” option to make things easier.

The game also is the basis of many online and email leagues, and this year’s edition certainly offers as many tools as ever to enable commissioners to do their tasks with relative ease. In fact, about the only complaint I had in the main part of the game, when I played the current season, is that the game seems to allow too many injuries too often, far beyond the rate at which teams get battered and bruised over the course of a real season. In fact, I had one stretch during a Twins season I ran when three of my starting five pitchers, as well as my top three batters, were all out for at least 15-day absences, with one out for the season. While this can happen, the injury rate seemed to remain unusually high throughout successive seasons, and it also seemed to target the biggest stars on each team to a fictional degree of frequency.

I mean, if that many big-name people were injured that often in real life, we’d have Nick Punto and Michael Cuddyer making the All-Star appearance instead of Mauer and Morneau for the Twins, simply because they’d be the only half-decent Twins not injured more than they are playing. Now, I’m sure the Out of the Park folks are already hearing this complaint and massaging the code for a maintenance patch even as I write this, so it’s a minor note in the end, but certainly notable during my time playing the final-release version of the game.

Like most developers of small sports management titles like this, Out of the Park Baseball developers have a fantastic bond with their consumers and respond to feedback on problems that arise with the code, as it arises. So I don’t expect this “all good players get injured half the time” bug to be around much longer; but it was there while I was working on my review, so, there you go.

So far, I haven’t run into any of the more serious bugs that can sometimes pop up in a game like this; however, I have not had a chance to play more than 2-3 seasons, and as we all know, sometimes the code doesn’t break until you get beyond 10 seasons or more. At times like that, sometimes the NPC GMs can get a little wonky in some games, failing to fill out their teams properly. No sign of that here yet, but again, I’m not far enough in to really know.

In the end, Out of the Park Baseball 10 feels more like a refinement than an overhaul; the game is full of information and stats. So full, in fact, that you can tell the game was designed by a group of real baseball geeks – and anyone who knows anything about baseball will recognize that as a compliment, not a slam. This is a game that is definitely a labor of love by folks who deeply appreciate the sport they are honoring.

Now that I’m an independent reviewer, I won’t use any artificial rating system, like stars or a 10-point scale, to weigh the buy-ability of this game. Instead, I’ll let my whole review stand on its own, demonstrating the things I liked and didn’t care for, and allow the reader to decide if it’s worth it to them.

I know that when it comes to baseball, there’s not another sports management PC game out there that I like as much. After all, Baseball Mogul is a much simpler game, shooting for a younger audience; and Shaun Sullivan’s PureSim Baseball is old, out-of-date and has not yet re-emerged from the ashes to be reborn as Draft Day Sports: Baseball, over at Wolverine Studios.

Does that make Out of the Park Baseball 10 the champ by default? Certainly not. The game has been a standard-setter for quite a while, so even of Shaun’s new game were out, OOTP Baseball 10 would be giving it a run for its money.

The game I’m reviewing… revealed!

Yes, I’m about to reveal the super-secret PC sports management sim I’m reviewing as my first review as an independent videogame reviewer. I couldn’t be more excited about this one.

Well, just maybe I could. I imagine if Apple came up to me and said, “Hey, buddy, here’s a free Apple iPod Touch 64GB and you’re the first person we’re giving one to, so long as you write a review of it,” then I could imagine, perhaps, being just a touch more excited. After all, I do love them iPods. Especially the Touch models. (Hint, Apple… hint!)

But seriously, folks, down to bid’ness.

The game I am reviewing will be: Out of the Park Baseball 10!

I’ve reviewed previous editions of OOTP Baseball, back when I was with Dignews, so it’s a franchise I know well. But props to OOTP Developments for taking a chance on this tow-headed reviewer now that he’s independent, and offering up a review copy to my “fair and balanced” reviews.

I’m not an easy review, but all that means in when I offer up a rave, it’s not because of the free software… it’s because the game is really worth it! Where will Out of the Park Baseball 10 rank?

I don’t know yet; I just got the “gold code” release edition and so I haves some diggin’ in and playing to do. But you can bet that whatever I have to say about it will be the straight scoop on the game… at least in my eyes. Stay tuned.