19. The Neverwinter Nights series (PC)
Offer me an RPG, and I’m happy. Give it a D&D license, and I smile. But make it one of the most revolutionary PC experiences in the past decade, and I won’t stop smiling for a long, long time.
Introduced in 2002, Neverwinter Nights was built off an improved Baldur’s Gate game engine, but was one of the first RPGs to offer a developers kit so that the mod community could build their own adventures using the same tools as the pros who developed the game. These “user-generated adventures” became about as handy as motorhome insurance following an accident… in other words, essential!
For a long time, Neverwinter Nights just never wore out its welcome because of all the wonderful mod adventures that BioWare fostered and encouraged. It was a game that set the tone for many of the RPGs that would follow it, such as the Elder Scrolls series and some of BioWare’s own later masterpieces.
It wasn’t until 2007 that a sequel was even released; by that time, BioWare had moved on to many other wonderful projects, and were replaced by the capable Obsidian Entertainment, who have served the franchise well, even if they are a bit less inspired.
One could even stretch the point that without Neverwinter Nights, the whole idea of downloadable content now sweeping across Xbox Live and the PlayStation Network might not even exist. Extending the appeal of a title by adding content beyond that included in the game’s initial release – rather than saving it for a sequel – is a popular idea these days, but it was tested, popularized and proven to work by this ground-breaking title.
Long live Neverwinter Nights and Neverwinter Nights 2! Here’s hoping the new decade eventually brings forth a Neverwinter Nights 3…