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Finally obtained Mass Effect 2

After opting to get Dragon Age: Origins instead of Mass Effect 2 last winter, I’ve been waiting for Mass Effect 2 to come down in price before getting it, since I knew it eventually would drop. That finally happened recently as Mass Effect 2 fell from $59.99 to $39.99. So I finally grabbed it.

Sure, I could have waited fro ME2 to become a Platinum Hit before snatching it up; that would have saved me an extra ten dollars. However, while I have to be frugal with my gaming dollar these days, my wife and I had waited long enough to obtain the sequel to the best SF RPG on the 360 or any current system. Yes, that includes Star Ocean.

Playing videogames like Mass Effect 2 almost qualifies as one of those crash diets that work, since it hooks you in so effectively, to tend to forget about other priorities in your life, like sleep or, you know, eating. Not that I recommend that.

Also, by buying Mass Effect 2 now, I got the Cerebus Network for free with the included card, rather than having to pay for it on Xbox Live, which is what will likely be the case once the game becomes a Platinum Hit.

That brings up one of my big gripes; I still dislike Xbox Live’s point-system for buying game add-ons and the like; I wholly prefer the real-money system found on the PlayStation Network; it’s a system most Apple’s iTunes in that respect. It also eliminates the need to over-buy; if you have game add-ons that require 560 points to purchase on Xbox Live, it’s not like you can just purchase 560 points — you have to buy 800 points and then have a balance sitting there for a while. Ugly.

Anyway, I never finished Mass Effect when I reached the final mission because I’d just purchased an add-on and was hoping to find a way to go back and play it; now, if I want to start Mass Effect 2 and keep my original character of Shepherd, I’ll have to finish off the original first.

So I haven’t dug into ME2 just yet; I want to complete the original ME and bring my Shepherd over. Sure, I could start a new Shepherd, but what’s the fun in that, when the game was designed to allow you to import the character you started with?

Top 20 Videogames of the Past Decade #3

3. Mass Effect (360)

Whether they knew it or not, the Xbox 360 scored one of the best platform-exclusive franchises of the decade when they got BioWare to create Mass Effect for the Xbox 360. While sometimes the main characters appear to need the best eye cream for dark circles, the truth of the matter is that the game was one of the genre-defining titles of the 360/PS3 era.

The space-opera role-playing shooter owes a lot to both Star Trek and Star Wars while somehow being its own thing as well; and although the second title in the series didn’t arrive until the decade was over, the first title was promising enough to show that the series, planned as a trilogy, would be rock-solid.

No matter what type of “Shepherd” you created, he made a memorable hero and the universe of planets he was given to explore was quite impressive. It’s one of the few that have made me want to play to completion; not just once, but more than once.

Review: Mass Effect (360)

A couple years ago, when BioWare bypassed the chance to rework NeverWinter Nights in favor of working on their own RPG project, the Internet erupted with speculation on the nature and type of game the highly-respected developer might have in mind. Since the early days of the original Baldur’s Gate on PC through Xbox masterpieces like Star Wars: Knights of the Old Republic and Jade Empire, the company has produced respect-inspiring hits throughout their existence.

And yet, Mass Effect is nevertheless a jaw-dropping, awe-inspiring success. Even when you expect to be inspired, surprised and blown away, BioWare manages to exceed expectations and Mass Effect is no exception. As part one of a three-game trilogy, Mass Effect is an science fiction epic in the best tradition of Star Wars, Star Trek and, perhaps most noticeably, the new Battlestar Galactica.

From the opening moments, gamers realize they are playing a true next-generation videogame. The photorealism of the graphics is second to none – even the well-regarded Elder Scrolls IV: Oblivion. Not only is one treated to a fantastically detailed 3D world, but everything in it seems the product of loving attention to detail. Hologram characters are see-through and when object behind them pass by, you can see distorted versions of those objects just as one might surmise the effect would be. That’s just one example.

More importantly, BioWare pulls off a goal that the folks at SquareEnix has been talking about since the launch of the PS2, and that is detailed enough character models that they can, through subtle, nonverbal looks, portray convincing and recognizable emotions. If you are harsh to a crewmate, a simple look can communicate whether you earned their respect or damaged their emotions. This helps place in-game characters on a level similar to real actors, in terms of conveying story in a videogame setting that has no live actors.

What helps deeply in achieving this goal is a new, far more complex dialog system for character interaction. Few if any games have ever attempted such a bold and ambitious branching dialog system as is found in Mass Effect, and your responses affect far more than in any previous game I am aware of, events throughout and the ultimate outcome of the story.

The story, at the outset, focuses on Captain Shepherd, who by default is a male, although you can create a female Captain Shepherd if you wish. In creating your Captain Shepherd, you are allowed to choose from a combination of backstory elements that could make Shepherd anywhere from a complete jerk to an idealistic hero; the choice is yours. There is not a large variety of costumes for Shepherd; he (or she) wears standard military issue togs, so you can’t deck your Shepherd out in gold chains or anything that exotic and out-of-tone, but that’s a good thing. However, the appearance of your Shepherd is highly customizable and effective, as well as subtle and natural-looking.

Either way, the central story centers around humanity as a new, promising, but relatively inexperienced member of a galactic community full of politics that cast humanity in every possible light, from favorable to demonic. The primary impression, however, seems to be one of jealousy as humanity seems to be climbing the ranks of the galactic council’s favored races far more quickly than species who have been waiting their turn for far longer.

Shepherd, it turns out, is a candidate to join an elite force of galactic enforcers who are necessary to keep order in the galactic alliance, but who operate so far above the power of the ruling council that when they go rogue, there is no balance to check their power. That’s the main reason for the galactic concern over a human joining such lofty ranks, as well as the initial plot device pushing things forward, as Shepherd is cast against an alien who, humanity believes, has indeed gone rogue.

What is especially impressive about Mass Effect is the size and variety of the explorable planets in the Mass Effect universe, each of them as fully realized and painstainingly individually designed as any one game world in any other game. Although the explorable worlds in Star Wars: KOTOR I & II was impressive for its time, Mass Effect takes this level of explorability to a new level of openness. Fans of Oblivion will find a comfortable home in Mass Effect, rather than feeling penned in.

And yet Mass Effect presents an entirely different sense of storytelling than did Oblivion. While Elder Scrolls IV was all about letting the story play out in action, Mass Effect’s story is more naturally integrated into gameplay, yet feels as tight as a cutscene, rather than a random encounter. Story elements trigger as you explore and play and battle your way through environments.

The battle system is also of note; gone are the optional turn-based/action-based options of Star Wars: KOTOR and in its place is an all-new action battle system that embodies the thrills of a squadron-based shooter, while maintaining the important character progression aspects of an RPG; Shepherd and his crew will grow in their skills and abilities as the game progresses and you level up.

The system is thoroughly enjoyable, delivering a smart combination of action-based visceral thrills as well as the tactical control and improvement aspects of the best RPGs. That allows a gamer to feel as they though have improved over the course of the game, rather than remained static and boring.

In terms of balance, the game has stretches that become talky and make one anxious for some action, yet the ability to explore such vast worlds and converse with such a diverse cast of characters holds an appeal all its own. Planetside missions can vary from action-oriented sequences to such procedural detective footwork as traveling to various locations, talking to and reinterviewing folks to unravel various mysteries.

The subtlety of the game is that its characterizations are rarely stark black-and-white, good-versus-evil situations; even seeming villains have motives that can be understood and, at times, even sympathized with. This is the art of high drama and Mass Effect certainly delivers the message that it is possible in this new generation of hardware to have storytelling, rather than graphic prowess, take center stage in a gaming experience.

That’s not to suggest there is a lack of action in Mass Effect; there are plenty of battles, some thrilling boss-level characters of the bowel-emptying variety; and a wide variety of locations and environments in which the action plays out.

In the final analysis, Mass Effect is more than another RPG; it is the next big “true next-gen experience” in modern videogaming and it is found exclusively on the Xbox 360. Now, that may not remain the case, of course; BioWare was recently purchased by EA Games and is no longer, after the first Mass Effect title, under any obligation to only develop future sequels exclusively for the Xbox 360. That said, the company is fond of the 360 platform and appears to have some independence of EA Games’ corporate mandates, so the series may indeed remain a 360 exclusive, which Microsoft would certainly love to see happen.

No matter what hardware platform the game appears on, however, Mass Effect definitely qualifies as the next great “next-gen must-play” game experience. Who knows? In years to come, the Mass Effect trilogy may yet be spoken of with the same reverence as film trilogies like the original Star Wars and the more-recent Lord of the Rings movies.

Certainly, the story Mass Effect has to tell is on no less epic a scale.

Mass Effect and Blue Dragon are 360 home runs

If ever a couple of videogames were, by themselves, reasons to re-outfit your entertainment room with an HDTV and a plasma TV lift, as well as all the other accoutrements of of the new generation of videogame goodness, Microsoft and their Xbox 360 partners have come up with it this holiday season.

I’m speaking, of course, about Mass Effect, developed by BioWare, and Blue Dragon, developed by Mistwalker Studios and – basically – created by the same minds that brought us the first nine editions of Final Fantasy. I have recently spend time with both and am completely re-devoted to my Xbox 360, which only a couple months ago was gathering dust as I had run out of new things to discover in Oblivion.

Like Oblivion, Mass Effect and Blue Dragon are also RPGs; none of these games, however, are very much lick each other. Everyone by now should know what Oblivion is like. Mass Effect is an sci-fi RPG that is more completely cinematic, photorealistic and deep than any game you’ve ever played.

Now, that’s not to say Mass Effect can’t be beaten quickly. I know one killjoy who bragged about “beating” the game in 30 hours. Personally, I like to take my time in good games and really explore and enjoy every nook and cranny, every encounter, every bit of dialog. And that’s where Mass Effect excels; with the quality of the animated actors, combined with the voice acting and an all-new, more complex than anyone’s ever seen before in a videogame dialog system, Mass Effect is a complete winner and probably the new winner of “a real next-gen RPG experience” award type of game. That honor previously rested with Oblivion.

Blue Dragon is completely engaging as well, but in completely different ways and for different reasons. Blue Dragon makes no pretenses of being photorealistic or completely immersive. Instead, it is quite simply chock full o’ action and never stops dishing up the thrills.

Of course, unlike Oblivion and Mass Effect, Blue Dragon is turn-based, but the system is do fun and fast, you might not notice.

Anyone who says the 360 is allowing PS3 to catch up hasn’t played Mass Effect or Blue Dragon.