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DLC ruminations

When I first heard of the concept of down-loadable content in console gaming, I liked it; it made sense to use the HDD and internet capabilities of this generation of machines to advantage by offering gamers a way to spend even more time in their favorite games.

However, it’s getting a bit pricey in some cases.

Disgaea 3 is a good example. I love Disgaea as much as anyone, but really, do I look like a rube who wants to spend another $30 or more buying extra characters for my party? Nope. Much as I loved Laharl from the first game, I’m ready for someone else’s story in Disgaea 3. There’s just no way I’ll ever collect all the downloadables for Disgaea 3.

Then there’s the other end of the spectrum (and not the one near SEM Chicago). And by that, I mean that some games keep the amount of DLCs offered down to a reasonable number, but they are price-and-HDD-space hogs!

For example, in Mass Effect 2, I have purchased all the DLC currently available, but I have an original 20GB Xbox360, so I’m already thin on space and each significant mission added in DLC is averaging 0.8 GB of hard drive space. That adds up quickly when you only have eight GB free to begin with.

Heck, Dragon Age: Origins’ Awakening add-on was so massive and expensive, it fit right in on the shelves with new games, and the prices were not that far apart. Yikes!

Mass Effect 2 impressions

I finally forced myself to finish the original Mass Effect. The main reason? Finally owning Mass Effect 2! You need a completed mission file in order to bring your Mass Effect character over into Mass Effect 2. My Captain Shepherd is a female named Torah Shepherd, but as I soon found out, a lot more than just her name, appearance, stats and character level survived the import.

You see, BioWare had promised that your decisions and the way you played Mass Effect would deeply affect how the story plays out in later games. So far, I’m seeing that to be a case of truth-telling, not just hype. For example, my character took the Paragon path and chose to save the Council at the end of the game; my Mass Effect 2 game started with those events taken into account.

Had I let the council perish, my Mass Effect 2 experience would have been immediately different. And while I haven’t searched through the game enough yet to know where all the electric fireplaces are, I can say that BioWare is rather unique in actually delivering a notably different experience based on how you play. In a few years, we might look back on this story-branching approach to game design as simple, rudimentary, even a bit dated… but whatever we’re playing by then, the branching storytelling with genuine differences in play revolution started here.

Mark it down in the chronicles.

Finally obtained Mass Effect 2

After opting to get Dragon Age: Origins instead of Mass Effect 2 last winter, I’ve been waiting for Mass Effect 2 to come down in price before getting it, since I knew it eventually would drop. That finally happened recently as Mass Effect 2 fell from $59.99 to $39.99. So I finally grabbed it.

Sure, I could have waited fro ME2 to become a Platinum Hit before snatching it up; that would have saved me an extra ten dollars. However, while I have to be frugal with my gaming dollar these days, my wife and I had waited long enough to obtain the sequel to the best SF RPG on the 360 or any current system. Yes, that includes Star Ocean.

Playing videogames like Mass Effect 2 almost qualifies as one of those crash diets that work, since it hooks you in so effectively, to tend to forget about other priorities in your life, like sleep or, you know, eating. Not that I recommend that.

Also, by buying Mass Effect 2 now, I got the Cerebus Network for free with the included card, rather than having to pay for it on Xbox Live, which is what will likely be the case once the game becomes a Platinum Hit.

That brings up one of my big gripes; I still dislike Xbox Live’s point-system for buying game add-ons and the like; I wholly prefer the real-money system found on the PlayStation Network; it’s a system most Apple’s iTunes in that respect. It also eliminates the need to over-buy; if you have game add-ons that require 560 points to purchase on Xbox Live, it’s not like you can just purchase 560 points — you have to buy 800 points and then have a balance sitting there for a while. Ugly.

Anyway, I never finished Mass Effect when I reached the final mission because I’d just purchased an add-on and was hoping to find a way to go back and play it; now, if I want to start Mass Effect 2 and keep my original character of Shepherd, I’ll have to finish off the original first.

So I haven’t dug into ME2 just yet; I want to complete the original ME and bring my Shepherd over. Sure, I could start a new Shepherd, but what’s the fun in that, when the game was designed to allow you to import the character you started with?

Mass Effect 2 gets even more special

Mass Effect was probably my favorite RPG of last holiday season, and now that the sequel is set to arrive in January 2010, word has reached us via press release that there will be a limited edition release of the game with loads of extras. Like what? Well…

Available on January 26 in North America alongside the standard edition, the Collectors’ Edition of Mass Effect 2 comes in a premium, tin case and includes the full version of the game, a 48-page hardcover “Art of Mass Effect 2” book, Issue 1 of the Mass Effect Redemption comic book, and a bonus DVD with behind-the-scenes and making-of videos. In addition, the Mass Effect 2 Collectors’ Edition will include unique in-game weapons and armor that can only be obtained by purchasing this version.

About the only thing missing is hero Captain Shepherd’s secrets for the best way to lose belly fat. But I guess you can’t have everything… where would you keep it?