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Draft Day Sports Pro Basketball 2 in beta-testing

Wolverine Studios is now in the middle of beta-testing its next big title, Draft Day Sports: Pro Basketball 2, a long-awaited follow-up to the title that helped launch developer Gary Gorski’s start-up company several years ago.

I’m pleased to say that I’m part of the open beta-testing team and that the process is proceeding quite smoothly indeed. While it’s a little too early to treat the code as preview-worthy, I do want to put the word out there that this game is under heavy, active development and will hopefully be released sometime this basketball season.

Beyond that, I can’t say a lot due to the nature of beta-testing and disclosure agreements; but I am excited to be in on the open beta and watch as this title comes together. More details, and a preview, soon! What a franchise opportunity for Wolverine!

Review: Draft Day Sports College Basketball (PC)

When some companies update their sports games, the changes from release to release are so minor, so cosmetic, it would make Jane Iredale jealous enough to look into IP infringement. That’s not the case with Wolverine Studios and developer Gary Gorski.

2007 has been a banner year for Gorski and Wolverine; they began the year updating their pro basketball game into the well-received Draft Day Sports: Pro Basketball, them releasing the second iteration of their pro golf sim, Total Pro Golf 2. Now, just before the Christmas holiday, the company has managed to release their version of college hoops, Draft Day Sports: College Basketball.

Actually, DDS:CB is an update of Gorski’s last take on college ball, Total College Basketball, which was originally released through Grey Dog Software before Gorski broke off on his own and formed his own publishing concern, Wolverine Sports. Since he was the sole developer working on TCB, he was able to take the game with him, but with the release of DDS:CB, the franchise is now back to being completely in his control.

Using a code base and design sense that debuted in DDS: Pro Basketball, College Basketball is functionally quite different from Gorski’s pro game. For one thing, instead of a pro draft and free agent period that predominantly takes place in the off-season, DDS:CB boasts one of the most detailed, advanced and in-depth college recruiting engines found in any college hoops title on any platform; yes, that even includes beating out the critically-acclaimed College Hoops 2K8 from 2K Sports, found on most console systems.

In Total College Basketball, recruiting involved only a slim selection of actions, including putting a player on a weekly call/watch list, as well as the occasional opportunity to schedule a campus visit, home visit, watch a game, or scout a game in-person. While that game stuck very closely to real-world recruiting limitations, the interaction between coach and player was limited but functional. With DDS: College Basketball, recruiting has grown into a complete game experience all its own, and can take place both in and out of season, still in strict accordance with current NCAA contact restrictions, as well as a realistic budgetary limitation on recruiting. (e.g., the larger the school you coach at, the higher the budget available for recruiting the best possible players.)

The main difference between TCB and DDS:CB is that the new game has amped up the sense of real contact between player and coach. One is able to interact directly with potential recruits via interactive phone calls, and the player’s responses are based on not only his general interest level in your program, but in your coach’s ratings as well. Also, recruiting success is highly dependant on coaching skills in DDS:CB; even the best coaches won’t necessarily see a player’s true ratings in basketball skills and abilities, but a less experienced coach with low ratings in the areas of scouting and recruiting, for example, could really vary quite a bit from their actual, hard-coded abilities.

For example, with low ratings, a less experienced coach might look at a Greg Oden-style player and see only an average center, while at the same time looking at a guy like Minnesota Gophers center Spencer Tollackson and seeing an all-Big 10 talent where only an average player exists. As one progresses through a coaching career and improves these abilities, perceptions will stray less and become more accurate, but will never be 100 percent true.

This is because that even among very talented coaches, opinions vary and DDS: College Basketball reflects that; current Gophers coach Tubby Smith, for example, valued Canadian point guard Devoe Joseph very highly and pursued him with intensity before signing him. Joseph actually plays shooting guard in Canadian high school ball, and so some equally-talented college coaches never pursued him has a point guard prospect. While Devoe was highly pursued by both Kansas and Minnesota, for example, Florida and Duke never seriously went after him.

Wolverine developed DDS: College Basketball by following a very public path of opening the beta testing of the game to anyone who purchased a pre-order of the game. This allowed the company a plethora of opinion from the people who play the game most: devoted fans. While no game releases without any flaws, this public beta has produced a relatively stable, clean version of the game in its initial release.

Also, developer Gorski has announced on his company’s message boards that the game as released will see new features introduced as time goes on, as he has added to the code base the capacity for several new features suggested by his public beta-testers, but that are, in release version 1.0, currently not utilized. Therefore, we can expect the game to get even more feature-rich as time goes on and successive patches are released.

Supported once again by a devoted and prolific mod community, Draft Day Sports: College Basketball’s official release is free of any trademark infringement, but for those who desire a more genuine, real-world experience with the game, there are unofficial mods available that can enable those daring enough to modify the game to make sure they are playing, for example, the Minnesota Golden Gophers, rather than the Minnesota Rodents. Since these mod designers are not employed by Wolverine and reap no profits from their freely-distributed efforts, it’s a no-harm, no-foul situation that can make the game feel perhaps a bit more authentic.

The real benefit of the game, however, is the way in enables multiplayer online leagues to be formed and supported through the game itself; a full-featured commissioner’s office is available so that online league administration is possible. In the 1.0 release, however, this is the least-changed feature of the game and although some much appreciated minor fixes have been implemented, such as making it possible for the game to track the money spent each week on recruiting functions by each team, the game still tasks the commissioner to enter many functions manually, rather than allowing each player to accomplish these tasks within the game and email their team file to the commissioner.

This is an unfortunate oversight that makes being the commissioner of an online league far more labor-intensive than it ought to be; hopefully some of the upgrades waiting in the code for future patches include automating some of these owner/commissioner tasks by expanding the actions the .tem file is able to capture.

Such minor oversights, however, do not make this game any less amazing an upgrade than it is. While many uses of Total College Basketball never thought the game could be improved, Wolverine and Gorski are, as always, incredibly open to user feedback and have implemented the best and most-often requested improvements into the new title already; as future patches promise only to add to the experience, the end result is a game that is at the top of its class. Whether compared to competing text management sims or the company’s own released in the past year, Draft Day Sports: College Basketball is the best game of its kind on the market today.

New version of Total Pro Golf announced!

It’s getting harder and harder to find videogames that don’t need an HDMI cable and an HDTV in order to view them properly. While I love high-def gaming as much as anyone, though, sometimes simplicity is far more enjoyable.

That’s why I’m stoked by the recent announcement from Wolverine Studios that Total Pro Golf 2 is under development and could arrive sometime this summer. The first game, programmed by Gary Gorski, the hoops game whiz behind Total College Basketball and Draft Day Sports: Pro Basketball, was a surprise hit for Wolverine, but since it was put together quickly, didn’t feature some of the statistical depth and overflow of features that are a hallmark of all of Gorski’s titles.

The new game will aim to fix that, promising to build off the strong base of the first game while adding in a lot more stats and a lot more features to give the game better depth. While the game may never be quite as impressive as EA’s Tiger Woods PGA titles or Sony’s Hot Shots Golf titles, Total Pro Golf 2 is certainly one to watch out for if you want a PC sports title that plays fun and quick.

Draft Day is finally here!

While the audience for PC-based sports management sims isn’t as huge as the audience for, let’s say, NBA 2K7, the arrival of the latest offering by Wolverine Studios’ Gary Gorski is cause for celebration among fans of this genre of sports game.

For years, Gorski’s games have been the subject of much anticipation; he has revitalized and revived interest in statistically-accurate text-based sports sims with previous releases, and Draft Day Sports: Pro Basketball is a significant refinement over his previous version, Grey Dog Software’s Total Pro Basketball 2005.

What is most impressive is the small company’s ability to respond quickly to reported bugs and glitches with timely patches. In the 10 days or so since the game’s official release, Gorski has released three “public beta” patches as well as one official “v1.1″ patch, and the process is still ongoing.

While some folks may find DDS:PB a bit retro since it’s not a console-style sports game, the depth of DDS:PB is without parallel. Plus, he has a college hoops title, Total College Basketball, that integrates seamlessly with the pro game.

Sadly, sales of Wolverine Studio’s titles is still minuscule compared to that of EA Sports. They count their sales volume in the thousands, not the 100s of thousands.

Help keep independent studios like Wolverine Studios thriving! Hop over there now and try out the three-day trial copy of all his titles, and buy the ones you like. It’s not like they’re gonna be jetting off to Orlando vacations on the modest $25-$35 fees they charge for their games… and the patch-jobs are free!

Draft Day is coming!

It’s been a long time coming, but from what I hear on the indy PC gaming circuit, developer Gary Gorski of Wolverine Studios should soon be unveiling his newest pro basketball sports management sim.

The game, Draft Day Sports: Pro Basketball, runs on Windows PCs and will be one of the most statistically accurate sports sims on the market, when it’s released.

How do I know this? Because Gorski is the guy who made the last title to hold that honor, Total Pro Basketball. While the game lacks the flash-n-dazzle of EA Sports’ NBA Live 2007 or 2K Sports’ NBA 2K7, what the game does well – better than anyone else, really – is keep the results of simmed games believable. Gorski takes every conceivable stat and game dynamic, stacks them up in a virtual truck rack, and drives them into the sunset of a polished, finished game.

Gary’s company, Wolverine Studios, is hoping to release the game sometime soon. It could be January, it could be later. But whenever it’s released, you have to know it’s gonna rob a lot of hours from sports management freaks like me.