VideogameVagabond.com

Can a 45-year-old man maintain a marriage and a videogame habit? Let's find out!

Review: Final Fantasy XII – Revenant Wings (DS)

SquareEnix may be more open to making sequels to their hit Final Fantasy titles in the post-Sakaguchi era, but most of these sequels make most folks wonder if it’s worth the bother. That’s largely because whenever a sequel is made, SquareEnix seems determined to change the genre of the game.

Final Fantasy X-2 featured a very different battle system, and of all the sequels made so far from Final Fantasy VII have strayed into areas like action games, shooters and just about anything but what made the original Final Fantasy title from which they sprang so successful. In other words, not one of the sequels has been a true RPG.

Final Fantasy XII – Revenant Wings for Nintendo DS is no exception. Rather than a traditional RPG, the game, which revisits the corner of Ivalice that is home to Vaan, Panelo, Balthier and Fran, is a real-time strategy title. While the storyline is worthy of the Final Fantasy moniker, the Command-and-Conquer game play feels out of place in a world full of chocobos and red mages.

The game is divided into 10 chapters, each consisting of about five battle maps, so the Ivalice of this sequel has plenty of open, residential and commercial real estate to take place on. The maps sport a good deal of variety and graphic detail.

The real problems begin with the game camera; it’s hard to manipulate and rarely at the best angle to see everything you need to see from a strategic standpoint. Also, the game ramps up the difficulty level extremely early on, tossing a level of challenge at gamers who may not be RTS veterans into a very deep, frustrating level of challenge.

The game has some aggressive AI as well, so Final Fantasy XII veterans who grew accustomed to only being challenged during boss battles may not be completely at ease with how smartly opponents challenge him or her. Although released on a very mainstream platform, Final Fantasy XII: Revenant Wings is a hardcore gamer’s delight, something that may scare off many mainstream gamers.

Of course, the graphics are as good as one would expect from SquareEnix and make just about all other DS titles seem weak efforts by comparison; that said, the game looks only like an average PSP title.

In the final analysis, some RTS fans may dig the hardcore RTS aspects of Final Fantasy XII – Revenant Wings, but that is a small portion of the audience who fell in love with the series’ PS2 swan song title. While not a failure on the level of Final Fantasy VII: Dirge of Cerberus, one can say with relative confidence that Final Fantasy XII: Revenant Wings for Nintendo DS is not the kind of thing most fans of the original PS2 title were expecting, nor is it a game most of them will want.

The genesis of a rumor

The next-gen – now current-gen – console war has arrived and, already, the game has gotten dirty. For weeks before I acquired my PlayStation 3, I kept hearing a persistent rumor: when you get your PS3, don’t get rid of your PS2 right away if you want to play Final Fantasy XII – there’s a bug in backward compatibility and the game looks like crap on PS3.

The rumor had the desired effect, I guess. I hesitated to use my PS2 for trade credit toward a PS3. When I finally brought my PS3 home, however, being the natural skeptic that I am, I immediately popped in FFXII to see how bad it was.

Hear this now: the rumor is complete crap! After popping in the disk and playing a couple hours into the game, I can tell you that, if anything, FFXII looks better on PS3 than it did on PS2. Now, of course, if you have a PS3 connected to an HDTV and your HDTV utilizes only a 32Hz HDMI cable, then your results might be disappointing. But for most people, FFXII looks spectacular on PS2 or PS3. Don’t believe the anti-PS3 hype!

You know, Sony’s not perfect. Far from it. The PS3 launch was basically the PS2 launch on a weight loss program. Few of the launch titles are all that good. No one likes that the SixAxis controller doesn’t vibrate. The price of the system isn’t reasonable for the market no matter how you look at it. And Untold Legends just sucks.

Don’t folks think Sony has enough negatives going against it without piling on false crap? I mean, you have to buy a $15 card reader to transfer your game saves that you’ll only use once; there are some minor bugs on about 200 backward-compatible titles (which is a darn sight better than Xbox 360 not having backward compatibility at all for a majority of original Xbox titles); and you lose all your peripherals from the previous gen, meaning everything from your Karaoke Revolution microphone and dance pad to your $200 Gran Turismo 4 steering wheel are useless.

Is it really necessary to create lies on top of all that’s true?