I was going to talk a bit about Ipod accessories tonight but I recently finished my first full run-through of Game Dev Story for Android on my T-Mobile G2 with Google phone by HTC, and that seemed a bit more urgent.
Game Dev Story is an industry sim game that focuses on… the videogame industry. For a first entry, it’s not a bad little app, and only sets you back about $2.50 in the Android Marketplace. Or at least that’s what I got it for; they may have been running a half-off special at the time.
That said, you get a lot of value for the money; the game runs through about 20 years of videogame history and gives you a chance to develop for fictional equivalents of every from the Atari 2600 to the Nintendo Wii. Strangely, the game skips the Xbox era and goes directly to the Xbox 360, and ignores the PlayStation 3 entirely. It also ignores the mobile era of gaming.
So, there will be plenty of room for expansion in a sequel, if the developers decide to make one.
The game starts you out with a low budget, a thin talent pool, and few options for game types and genres to develop. Everything expands over time in the game, which is great. But it’ll take you about five years to start really turning enough profit to expand operations and build up a sizable bank balance with which to hire better developers and such.
One thing that’s very difficult in the game is to nab a hardware engineer. You need one in order to develop your own game console, but in my first run-through, I never found one. It’s also not an option as a career change. So I imagine it’s a huge Easter egg if you actually pull this off during a replay.
The game rewards repeat play by allowing you to keep the levels you developed in previous run-throughs during replay. That makes it a bit easier to turn a profit.
You start out in a small office with desk space for a staff of four. You get a chance to expand to six, and ultimately to a staff of eight.
That being said, for all the good features and fun play the game offers, I’d be happier with Game Dev Story if it lasted a bit longer and included more platforms to develop for… and even offered an office expansion to a staff of 10, if some variety could be added to job descriptions available.
One of the weaknesses of the game is that specialists like writers, coders, artists and game engineers are eventually outshone by the talent levels of producers and directors, who aren’t such specialists but are given higher scores in certain areas than those specialists.
Ahh, well. It’s a load of fun to play. I just hope there’s a Game Dev Story 2 in the offing, and that it expands and improves upon every element of the game; with added length and depth, this could become an even more addictive app than it already is.