Top 20 Videogames of the Past Decade #2

Posted by: admin  /  Category: PlayStation 2, PlayStation 3, Xbox 360

2. The Metal Gear Solid series (PSone, PS2, PS3, PSP, Xbox, Xbox 360)

Solid Snake may have looked vastly in need of an eczema treatment by the time the series wrapped on PS3 with Metal Gear Solid 4, but Hideo Kojima’s masterpiece was one of the highlights of the past decade for me as a gamer.

While the first Metal Gear Solid on PSone doesn’t count since it released in 1998, the remaining three installments – two on PS2 and the final on PS3 – are some of the best gaming experiences one can hope to have on any platform this series has appeared on.

Although some criticized Kojima for the game’s political agenda, as well as its heavy focus on story segments over gameplay, few could argue that there are many games out there that have pushed the boundaries of platform limits as hard, or implemented storytelling with gameplay quite as creatively.

The series virtually invented a whole new genre: stealth action. And for those who had complained about the game’s overemphasis on storytelling over gameplay, one need only point to Metal Gear Solid 3’s riveting showdown between Solid Snake and The End to establish that Kojima was still a master of gameplay within the series. Any boss battle that literally takes over an hour of real-world time to complete is plenty hardcore in my book.

Top 20 Videogames of the Past Decade #4

Posted by: admin  /  Category: Industry news, Nintendo DS, PC, PlayStation 2, PlayStation 3, Sony PSP, Xbox 360

4. The Final Fantasy franchise (PS2, PS3, PSP, GBA, DS, GameCube, Wii, 360, mobile)

Once, this series would have ranked right at the top of my list; that was back in the previous decade, the 1990s, when Square was arguably at the top of their game. However, the turn of the century saw a marked drop-off in production, as well as some stagnation, to be frank.

The proper installments that actually were released in the past decade include Final Fantasy IX on PSone in 2000, Final Fantasy X on PS2 in 2001, and the MMO-RPG, Final Fantasy XI on multiple platforms in 2002. Then there was the long silence before, late in the life of the PS2, Square released the long-awaited Final Fantasy XII in 2006… and it was almost overshadowed by the release of the PS3.

Japan already saw the release of Final Fantasy XIII in 2009, but it will be a new decade by the time the title hits US shores, so it just doesn’t count.

Still, each Final Fantasy installment was beautiful for its time; FFIX was a wonderful swan song for the PSone platform, FFX was a platform-defining game for the PS2, a model which all other PS2-era RPGs paid homage to, and FFXII was a glorious swan song on PS2 that made some people wonder why a new generation of hardware was even necessary.

The only real stinker in the series proper was the MMO-RPG, FFXI, which has seen regular updates and is due to be replaced sometime early in the new decade (2010 or 2011) by Final Fantasy XIV. Still, for series purists like me, FFXI doesn’t count and should never have been made part of the main series’ numbering, but the launch of a new online-only series that could have been called Final Fantasy Online or something like that.

Sure, like a lot of people, I didn’t care for the sit-n-watch combat system of FFXII; but at least it saved me loads of joint pain from all that button-mashing hitting the X button tends to inspire in other Final Fantasy titles.

Be that as it may, and despite all the missteps and delays this decade, the wonderful gaming memories I’ve enjoyed at the hands of FFIX, FFX and FFXII still rank this RPG as an all-time favorite series… in this past decade or any other it has been part of.

Top 20 Videogames of the Past Decade #5

Posted by: admin  /  Category: Industry news, Nintendo DS, PlayStation 2, PlayStation 3, Sony PSP

5. The Disgaea franchise (PS2, PS3, PSP, DS)

Officially, there are only three chapters in the Disgaea franchise: Disgaea: Hour of Darkness, Disgaea 2: Cursed Memories, and Disgaea 3: Absence of Justice. However, the first two titles, originally for the PS2, have been remixed and re-released on the Sony PSP platform as Disgaea: Afternoon of Darkness and Disgaea 2: Dark Hero Days. Also, the original Disgaea has been remixed even further for an appearance on the Nintendo DS in Disgaea DS.

While Atlus makes many fine Tactics-style RPGs, none carries quite the depth of entertainment value as does their Disgaea series, which held up well when moving to the PS3 platform with Absence of Justice. Focusing on the struggles of the young son of an overlord of Hell to take his father’s mantle despite a desperate power struggle to wrest it from him, the series is full-on Japanese anime goodness with plenty of comedy.

Although not as mainstream as, say, Super Mario Galaxy or Legend of Zelda, I’ll take the gameplay of a Disgaea trouble over that juvenile, overrated stuff any day!

Top 20 Videogames of the Past Decade #7

Posted by: admin  /  Category: Industry news, Nintendo DS, PC, PlayStation 2, PlayStation 3, Sony PSP, Xbox 360

7. Prince of Persia (PS2, Xbox, PS3, Xbox 360, PSP, DS)

I almost ranked this series higher, but the top of the list is going to be crowded with great, great franchises, so it was just about impossible to bump it any higher. All the free medical travel in the world isn’t worth as much to me as one good Prince of Persia title.

Now, I’m a bit of a late-comer to the franchise. When the PS2/Xbox trilogy was being published, I was not big on action-adventure-platformers and viewed the the Sands of Time, Warrior Within and The Two Thrones with some suspicion; I figured it was a “me-too” title in the Tomb Raider mode.

How wrong I was, but I didn’t discover that until I picked up the game on a whim in its first PS3 appearance. A franchise reboot, the PS3/360-era Prince of Persia, which came out in 2008 originally, was full of cell-shaded beauty and HD eye candy. Plus, it was addictively fun to play! It’s one of the first games I had played all the way through in years, and boy was it worth it; I’ve almost completed my second go-round on it, and even coughed up for the add-on adventure through the PSN Store.

With a major motion picture on the way and the first PS3/360-era sequel coming this spring, namely Prince of Persia: The Forgotten Sands, it’s a great time to like this franchise. But the series makes my list because I’ve gone back and purchased all three of the PS2 Prince of Persia titles and found them quite good for the era in which they were made, but also they are evidence of how dramatically the franchise has grown and matured over the past decade.

Of course, the game goes back quite a bit longer than the last decade, with roots in many 1989-era home PCs, Macs, Commodores and home videogame systems. It is a concept that has weathered… the sands of time!

Top 20 Videogames of the Past Decade #8

Posted by: admin  /  Category: Industry news, Nintendo DS, PC, PSP Slim, PlayStation 2

8. The Sims franchise (PC, PS2, Mac, DS, PSP, iPhone, mobile platforms)

First unleased in January 2000, The Sims is a “life simulator” that allows you to control electronic people from the comfort of your real-world TV. Just entering its third official iteration, The Sims 3, the series has been a huge and consistent seller for publisher EA Games, even though they never really put it on a discounted sale.

That’s because the game itself is just loads of fun; too many people get sadistic pleasure, for example, out of forcing a sim to pee itself, or leading it into a room, then removing all the doors and windows and sources of food, water or cleansing and watching the little thing go ape until it “died.”

Once EA realized this, they of course nurtured it by offering even more amusing “torture your sim” animations and scenarios. Sure, plenty of folks play the game more straight-up, but that’s the beauty of the franchise; there’s no “wrong” way to play it.

Top 20 Videogames of the Past Decade #10

Posted by: admin  /  Category: Industry news, PlayStation 2

10. The Gallop Racer series (PSone, PS2)

Now, horse-racing videogames are rare and hard to find. And of the few franchises that are out there that aren’t associated with Mattel dolls, Tecmo’s Gallop Racer series is clearly the cream of the crop. At least in my book. But this is definitely a “my personal tastes” pick, though it may leave some of you so shocked you’ll be breathing through air filter for a year.

Normally, I hate racing games; there are only three franchises that have ever captured to interest. Gran Turismo is one, SSX (which I classify as racing rather than sports) and Gallop Racer. Of all of them, Gallop Racer is the quirkiest choice.

Still, every year when the Kentucky Derby kicks off the US Triple Crown, dusting off my old copy of Gallop Racer 2006 is my favorite form of pre-race warm-up. The game is challenging yet accessible; easy to play but hard to master; highly realistic but with a flair for Japanese “over the top” cartoonishness at times.

From the racing itself to managing the careers and breeding of your stable, there are few joys as sublime as playing through a month (or a year) of Gallop Racer, just because when you actually do come in first, there’s such a sense of achievement.

You can’t push horses like cars, so hitting them ceaselessly with the rider’s crop is a no-no; and each horse has a different personality, making it a challenge to master this game.

Sure, the franchise never made it to the PS3/Xbox 360 era, and the company seems to have forgotten about it (the last installment came out in 2006), but I spent too many hours playing this game not to acknowledge it on this list.

The missed opportunity to put this game into the major leagues was its lack of a licensing agreement with the US Triple Crown; if Tecmo had done that, the game could have been marketed on TV throughout the Run for the Roses each spring, and it would have sold even better.

The series may never have been a breakout hit, but it always sold out and sold quickly… and those of us who own a copy NEVER give them up.

Top 20 Videogames of the Past Decade #12

Posted by: admin  /  Category: Industry news, PlayStation 2, PlayStation 3, Sony PSP, Xbox 360

12. The Silent Hill series (PS2, PSP)

While the PSone original was released in 1999, the series really picked up momentum in the last decade, starting with its first PS2 appearance in 2001, which may contain the most compelling and emotional storyline of the entire series. And its spookiness came from atmosphere, not the “Boo!” moments and gross-out gore that marked the Resident Evil series as a type of weight loss products.

This was followed by Silent Hill 3 in 2003, and Silent Hill 4: The Room in 2004, at which point the series lost momentum, just as it inspired a movie version, released in 2006. Silent Hill: Origins saw the series debut on PSP, while 2008 brought Silent Hill: Homecoming, the series’ PS3-era debut, which also appeared on Xbox 360 and PC.

2009 saw a remake of the first Silent Hill, known now as Shattered Memories, released on the Nintendo Wii system with a motion-based control system.

The series has suffered in recent years by waning sales and lack of the creative spark that marked the first three installments. The future of the series in uncertain, but primarily in the past decade, Silent Hill was the horror videogame of choice for people who preferred their chills and thrills served up mentally, rather than through shock and gross-out.

Top 20 Videogames of the Past Decade #15

Posted by: admin  /  Category: Industry news, PlayStation 2

15. Shadow Hearts series (PlayStation 2)

Sure to be a controversial choice, the Shadow Hearts series of RPGs were groundbreaking for their time. The first installment came out in 2001, while Shadow Hearts: Covenant came out in 2004, capped by Shadow Hearts: From the New World was the last installment to appear in 2006.

The series never leaped to the PlayStation 3/Xbox 360 generation of hardware, so many people have forgotten about it. However, it was one of the first games (aside from the same developer’s first effort, Koudelka, on the original PlayStation) to delve into the horror genre from an RPG approach; traditionally, RPGs were scene as a strictly fantasy (and sometimes science fiction) genre of game, while horror was thought to be done best by the survival horror genre.

Many of the developers involved in the Shadow Hearts series had already experimented with RPG horror when they worked at Square, where they produced two Parasite Eve titles for the company before they went independent, first as Sacnoth and later as Nautilus.

While it would be a wonderful thing to see what this group could have done with the Shadow Hearts series on the PS3; however, Sacnoth/Nautilus is apparently no longer in existence and its team is now scattered to the four winds, working on a variety of other projects for other companies. (I heard one even now works selling New York hotel deals, but that’s not verified.)

Top 20 Videogames of the Past Decade #18

Posted by: admin  /  Category: Industry news, Nintendo DS, PSP Slim, PlayStation 2, PlayStation 3, Sony PSP, Xbox 360

18. The Madden NFL series. (Just about every platform, period)

Love it or hate it, there is no sports videogame that rivals it. Arguing against it is like arguing against using floor tiles in a kitchen: pointless. Hands down, it is the biggest money-making sports videogame in the world.

The biggest bump in the road came a few years ago, when EA announced it had secured exclusive rights to the NFL, NFLPA and NFLCA licensing. This, in effect, drove alternate NFL games like Sega/2K Games’ football game pretty much out of the running.

The big argument has been that without competitors, EA would slack on game innovation. That has not been the case, and in fact Madden NFL ‘10 has seen a changing of the guard on the development team, including a re-emphasis on producing a serious, realistic simulation of football, rather than a pinball scoring-machine style of play where the game has typically fallen down, due to the inclusion of so-called “magic plays” that almost always work.

With plenty of innovation each year, the Madden franchise has proven that their biggest competition is… every other videogame out there vying for gamers’ hard-earned dollars in a down economy. People are buying fewer videogames now than they were at the start of the decade; but most are still keeping Madden at the top of their list every August.

Prince of Persia PS2 trilogy revisited

Posted by: admin  /  Category: PlayStation 2

After so thoroughly enjoying the PS3 edition of Prince of Persia, my wife and I finally decided to pop for the PS2 games from the same series. After all, we reasoned, the same folks made them so they can’t be that bad, can they?

Well, no. And maybe.

Here’s what I mean. While I’m sure it’s the most archaic of the trilogy, I felt obligated to start the PS2 trilogy at the beginning, with Prince of Persia: Sands of Time. The controls are clunkier and less responsive, the graphics are simpler and that is all to be expected, right? True… even with the best wrinkle creams, this is still an old game. Ancient, in gamer years.

But my main pet peeve thus far is the difficulty with which one must wrestle to do a simple move: jumping wall-to-wall to make the prince climb an otherwise-unscaleable wall. It’s a key move and ought to be easy… R1 to run up the wall initially, then hit X to jump wall-to-wall until you reach the top.

Except it’s not that simple and there’s no good FAQ to tell you the trick to it. And since the first area where this skill is needed comes within the first hour of gameplay… yeah, that sucks. I hope Warrior Within and The Two Thrones are better-designed… if I ever get past Sands of Time, that is…

Review: SingStar Abba (PS2 and PS3)

Posted by: admin  /  Category: Game reviews, PlayStation 2, PlayStation 3

Call it a Karaoke Revolution ripoff, a crass money-machine or a very expensive karaoke machine, but Sony’s SingStar karaoke game series is nothing if not persistent. Made available for both the PS2 and PS3, SingStar takes music videos, pops the words on the screen and encourages gamers to sing along. There are both strengths and weaknesses to the series, and since they are as few in number as the number of diet pills in Oprah’s dressing room, let us concentrate on the strengths of SingStar Abba first.

First, a word about the microphones; they are hefty, sturdy and substantial. Considering my wife has pursued musical aspirations most of her life, I’m a karaoke junkie, and we’ve both sang in churches over the years as well, I’ve had ample opportunities to be around audio equipment and distinguish junk from items.

While I don’t know ultimately who made the SingStar microphones – perhaps Sony themselves – I can say they have a very similar weight, feel and sensitivity to a high-quality Shure mic. Considering the cost is lower than most Shure mics, that’s a complimentary comparison.

Yet there is a downside to the SingStar microphones: they are only compatible with SingStar games, and no other audio input devices work with SingStar. That means even if you laid out a cool $50 for a Sony Bluetooth headset, it’s useless when it comes to SingStar; if you already have mics from Karaoke Revolution, they will have new storage space buddies because KR mics don’t work with SingStar, and vice-versa. Oh well.

Mics aside, I also have to say that I was impressed with the vocal performance analysis technology underlying the SingStar system. Whenever I would sing intentionally tone-deaf to test the system, my score in the game suffered; the higher the skill level I played at, the worse my score became. So, good news: you can’t sing like a tone-deaf Black Angus steer and do well in SingStar. Unless you’re a tone-deaf Black Angus steer who was hoping to do well in the game, that is; then it’s probably not-so-great that you have to know how to sing to do well in the game.

Still, the system isn’t perfect. While you must stay in-tune to do well in the game, it doesn’t necessarily measure the quality of the in-tune note you’re holding. So, your voice could be ragged and breathy and you could still score decently in the game, as long as you hold the note in tune. Still some room to grow here.

Now let’s consider song variety; while all other SingStar releases thus far have included a mix of artists, SingStar Abba is one of the first releases to feature a library of work by the same artist. Abba was selected, quite likely, due to the well-timed Blu-Ray release of the cinematic adaptation of Mamma Mia!, the musical based on the song catalog of Abba. For a 1970s band best known for the hit Dancing Queen, Abba’s done pretty well of late garnering post-career attention.
I never knew before exploring SingStar Abba that the Swedish supergroup had even made 30 music videos for their songs, considering they were largely out of the spotlight by the advent of MTV and music videos. Yet this game includes 30 of Abba’s biggest hits and I’d be hard-pressed to even remember a single the group ever released that’s not included in this collection. It really is an ideal companion to the Mamma Mia! Blu-Ray.

That said, there are several drawbacks to SingStar Abba, and most of them have to do with the general SingStar system, rather than being peculiar to SingStar Abba, and the biggest drawback is the karaoke system itself. In most karaoke systems, the real artists’ vocals are removed to make way for the karaoke performer; at worst, one is offered a learning track where they can sing along with the real vocals, as well as a performance track with the lead vocals removed.

Not in the SingStar system; instead, the original artists vocals remain in the song and at full volume at all times. The problem with this should be obvious; even an accomplished vocalist can come off sounding second-rate next to the original artist, especially if one needs to sing an octave lower or higher than the original artist. At best, the player’s overlaid vocals sound like a poor attempt and a duet; at worst, well, it’s best not to listen at all.

Another black mark against the series so far is that the SingStar series, including SingStar Abba, does not possess a real online play element. Sure, each player can create an online profile, have their best scores posted competitively against players worldwide and even upload their favorite performances for the world to listen to; but that’s as far as it goes.

What the series truly needs is an online competition mode, as well as an online duet mode. While such things can be done in your living room, the inability to do the same thing with other players online really cripples the game from reaching its full potential and appeal. If there were a genuine competitive aspect to such on online mode, in the vein of Karaoke Revolution’s recent American Idol license, would help tremendously. Instead, SingStar feels like a PS3 title stuck in a PS2 era of limited online features.

The pricing structure for adding new songs to one’s holster is also problematic; SingStar games always carry only 30 songs per title. While that size is perfect to encapsulate the greatest hits of a band like Abba, it’s actually quite limited when you calculate in the fact that in most SingStar collections, there is likely to be only 2-5 “favorites” that appeal to any one player, and it’s not like one can select a custom play-list at the time of purchase.

That’s where the Sony Store comes in, of course; right within the SingStar game, you can access a library of songs that you can purchase, download and play within any SingStar game, via the Sony Store. The problem here is the pricing model Sony is following; each song is $1.49, and while that may seem low and Sony apologists will protest that SingStar tracks have a video and game programming included in that download, the fact of the matter is that SingStar is in competition with general MP3 music services like iTunes, which charges fifty percent less at 99 cents per tune.

Also, the pricing structure has to be compared to other music games like Guitar Hero and Rock Back, which often include far deeper libraries in each game, and make expansion music packs available at a far lower cost-per-track when bought in packages. To compete over the long haul, SingStar will need to price itself more competitively. Song some individual songs on Guitar Hero and Rock Band exceed $1.49 per track, the average cost is usually lower.

Cost aside, the additional tracks available in the Sony Store are not very deep at this point; a mere 500-plus tracks in all, with the bulk of the catalog coming from the 1980s. While a gamer like myself may find 1980s music appealing, it’s a bit limiting when it comes to younger gamers and music fans.

For example, it is possible to find plenty six tracks of Billy Joel songs, four or so tracks of David Bowie, and even some Blondie; however, there is no Hannah Montana/Miley Cyrus, only two Britney Spears tracks, no Kelly Clarkson and very little rap/hip-hop. The most accessible pop tracks I could find post 1990s were a handful of Avril LaVigne and one or two tracks by Pink, yet no Evenescence, no Gwen Stefani, no… well, you get the idea.

Another disappointment is the severe lack of musical variety at this point; there is virtually no country music selection, no Elvis, no Beatles, no R&B, and very little in the way of metal. Most of the selections are highly commercial pop artists or little-known underground bands willing to license their music inexpensively for exposure through the game.

Compare that to iTunes, which boasts a library of nearly every kind of music consisting over millions of singles, and one can begin to see the deficit at which the 80s-pop-music-dominated SingStar is operating.

On the whole, SingStar Abba is decent for what it is: a narrowly focused release specializing in one band, with only 30 songs included, whose appeal will ride on whether the songs of Abba are of interest or not. The lack of online duets or online competitive play is severely disappointing, and the relatively narrow, expensive library of additional songs available is also a barrier. While Sony seems committed to making SingStar work, there is a long journey between SingStar Abba and anything approaching an intriguing and viable karaoke franchise.

November 2008 Games Worth Getting: PlayStation 2

Posted by: admin  /  Category: PlayStation 2, Word on the street

While most people are investing in theater seating for their PS3 setups, there are still good games to be had on the PS2 this holiday season. Here’s our ultra-picky pick:

Eternal Poison

I like Atlus’ role-playing titles more often than I dislike them. This one’s worth having; it’s the best-looking PS2 tactics-style RPG that Atlus has released to date! Could have used it on the PS3, but at least it’s cheaper on PS2. And it’ll play on PS3 unless yours is a recent one that lacks backward compatibility. Cheapskate.