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Can a 45-year-old man maintain a marriage and a videogame habit? Let's find out!

Dragon Age: Awakenings

I recently picked up the almost-full-priced expansion to Dragon Age: Origin… Awakening. I was a bit shocked at the sticker price: $40 for something that doesn’t seem to add much more than some $5-$8 expansions I’ve bought through PSN. Of course, at least those one could play right away; Awakenings is designed for high-level players who’ve finished the first game and its expansions and want to continue on for another 20-30 hours.

I guess it’ll be fine, though I still wish whiny developers would get off their butts and design 1080p games for 1080p systems. Now that my wife and I have a 1080p set, we’d really like a few titles that actually take advantage of it… otherwise I’d be better off spending my time on a bumbleride indie twin.

Top 20 Videogames of the Past Decade #4

4. The Final Fantasy franchise (PS2, PS3, PSP, GBA, DS, GameCube, Wii, 360, mobile)

Once, this series would have ranked right at the top of my list; that was back in the previous decade, the 1990s, when Square was arguably at the top of their game. However, the turn of the century saw a marked drop-off in production, as well as some stagnation, to be frank.

The proper installments that actually were released in the past decade include Final Fantasy IX on PSone in 2000, Final Fantasy X on PS2 in 2001, and the MMO-RPG, Final Fantasy XI on multiple platforms in 2002. Then there was the long silence before, late in the life of the PS2, Square released the long-awaited Final Fantasy XII in 2006… and it was almost overshadowed by the release of the PS3.

Japan already saw the release of Final Fantasy XIII in 2009, but it will be a new decade by the time the title hits US shores, so it just doesn’t count.

Still, each Final Fantasy installment was beautiful for its time; FFIX was a wonderful swan song for the PSone platform, FFX was a platform-defining game for the PS2, a model which all other PS2-era RPGs paid homage to, and FFXII was a glorious swan song on PS2 that made some people wonder why a new generation of hardware was even necessary.

The only real stinker in the series proper was the MMO-RPG, FFXI, which has seen regular updates and is due to be replaced sometime early in the new decade (2010 or 2011) by Final Fantasy XIV. Still, for series purists like me, FFXI doesn’t count and should never have been made part of the main series’ numbering, but the launch of a new online-only series that could have been called Final Fantasy Online or something like that.

Sure, like a lot of people, I didn’t care for the sit-n-watch combat system of FFXII; but at least it saved me loads of joint pain from all that button-mashing hitting the X button tends to inspire in other Final Fantasy titles.

Be that as it may, and despite all the missteps and delays this decade, the wonderful gaming memories I’ve enjoyed at the hands of FFIX, FFX and FFXII still rank this RPG as an all-time favorite series… in this past decade or any other it has been part of.

Top 20 Videogames of the Past Decade #7

7. Prince of Persia (PS2, Xbox, PS3, Xbox 360, PSP, DS)

I almost ranked this series higher, but the top of the list is going to be crowded with great, great franchises, so it was just about impossible to bump it any higher. All the free medical travel in the world isn’t worth as much to me as one good Prince of Persia title.

Now, I’m a bit of a late-comer to the franchise. When the PS2/Xbox trilogy was being published, I was not big on action-adventure-platformers and viewed the the Sands of Time, Warrior Within and The Two Thrones with some suspicion; I figured it was a “me-too” title in the Tomb Raider mode.

How wrong I was, but I didn’t discover that until I picked up the game on a whim in its first PS3 appearance. A franchise reboot, the PS3/360-era Prince of Persia, which came out in 2008 originally, was full of cell-shaded beauty and HD eye candy. Plus, it was addictively fun to play! It’s one of the first games I had played all the way through in years, and boy was it worth it; I’ve almost completed my second go-round on it, and even coughed up for the add-on adventure through the PSN Store.

With a major motion picture on the way and the first PS3/360-era sequel coming this spring, namely Prince of Persia: The Forgotten Sands, it’s a great time to like this franchise. But the series makes my list because I’ve gone back and purchased all three of the PS2 Prince of Persia titles and found them quite good for the era in which they were made, but also they are evidence of how dramatically the franchise has grown and matured over the past decade.

Of course, the game goes back quite a bit longer than the last decade, with roots in many 1989-era home PCs, Macs, Commodores and home videogame systems. It is a concept that has weathered… the sands of time!

Top 20 Videogames of the Past Decade #8

8. The Sims franchise (PC, PS2, Mac, DS, PSP, iPhone, mobile platforms)

First unleased in January 2000, The Sims is a “life simulator” that allows you to control electronic people from the comfort of your real-world TV. Just entering its third official iteration, The Sims 3, the series has been a huge and consistent seller for publisher EA Games, even though they never really put it on a discounted sale.

That’s because the game itself is just loads of fun; too many people get sadistic pleasure, for example, out of forcing a sim to pee itself, or leading it into a room, then removing all the doors and windows and sources of food, water or cleansing and watching the little thing go ape until it “died.”

Once EA realized this, they of course nurtured it by offering even more amusing “torture your sim” animations and scenarios. Sure, plenty of folks play the game more straight-up, but that’s the beauty of the franchise; there’s no “wrong” way to play it.

Top 20 Videogames of the Past Decade #11

11. Guild Wars (PC)

Although strictly a PC-only title, Guild Wars was more influential in the past decade than just about any other PC MMO RPG. Why Guild Wars rather than World of Warcraft, which has many more subscribers?

One simple reason: Guild Wars put to death the concept of high monthly fees for MMOs. It was the first MMO to only charge for the software and make playing the game free of charge. It was as revolutionary as an acne solution that works!

Sure, Guild Wars has seen its popularity wane toward the end of the decade, and there are still some MMOs that charge monthly fees; but thanks to Guild Wars, they are no longer the only online game in town, and the recent wave of “browser-only” or “free download/free to play” MMO RPGs is due in large part to the ground broken first and more importantly by Guild Wars.

Top 20 Videogames of the Past Decade: #19

19. The Neverwinter Nights series (PC)

Offer me an RPG, and I’m happy. Give it a D&D license, and I smile. But make it one of the most revolutionary PC experiences in the past decade, and I won’t stop smiling for a long, long time.

Introduced in 2002, Neverwinter Nights was built off an improved Baldur’s Gate game engine, but was one of the first RPGs to offer a developers kit so that the mod community could build their own adventures using the same tools as the pros who developed the game. These “user-generated adventures” became about as handy as motorhome insurance following an accident… in other words, essential!

For a long time, Neverwinter Nights just never wore out its welcome because of all the wonderful mod adventures that BioWare fostered and encouraged. It was a game that set the tone for many of the RPGs that would follow it, such as the Elder Scrolls series and some of BioWare’s own later masterpieces.

It wasn’t until 2007 that a sequel was even released; by that time, BioWare had moved on to many other wonderful projects, and were replaced by the capable Obsidian Entertainment, who have served the franchise well, even if they are a bit less inspired.

One could even stretch the point that without Neverwinter Nights, the whole idea of downloadable content now sweeping across Xbox Live and the PlayStation Network might not even exist. Extending the appeal of a title by adding content beyond that included in the game’s initial release – rather than saving it for a sequel – is a popular idea these days, but it was tested, popularized and proven to work by this ground-breaking title.

Long live Neverwinter Nights and Neverwinter Nights 2! Here’s hoping the new decade eventually brings forth a Neverwinter Nights 3…

DDS:PB2 progressing nicely in beta

One of my favorite PC sports sim developers, Wolverine Studios, has been in an open, public beta on their next game, Draft Day Sports: Pro Basketball 2, for a while now; I must say that the game is progressing nicely.

The most recent beta, 0.9, was released December 13 and includes some feature implementations that, if they make it to the final build, will certainly set a new standard for pro basketball sims. And I appreciate that the developer is taking their time with this title, rather than rushing it to a flawed final release.

I’d love to share what some of these new features are, but since they aren’t locked in for the final release, I’d rather not hurt the title by talking about them just yet… in case they don’t make the final cut.

As far as I know, anyone wanting to save money on the final release, though, can still sign up, pay up-front for the in-progress software, and have a license that will last for the lifetime of the product, even after it’s out of beta and in final release form! That’s more value than the average Nordic Track coupon code!

So far, so very good on DDO

Now that they are offering the ability to pay for free, I’ve finally downloaded, installed and started playing a game I’ve long been interested in: Dungeons and Dragons Online.

How does the game make money if the download is free and so is the ability to play? Well, you can buy some expansions and special in-game items at the DDO Store; it’s a business model used in strategy games like Evony, but a bit more ambitious than anything tried by an MMO prior to this.

After all, even one of the most notable pioneers of free monthly play MMOs, Guild Wars, charged for the software, at least; DDO isn’t even doing that – at least not for the main game.

Here’s the down-low: While I haven’t yet played deeply into the game, I will say it sizzles smoothly along on my nVidia 1GB 9800GT-powered system, and looks great doing so. And with a nice enough opening movie, character creation system and an opening sequence that matches up well with Dragon Age: Origins, Dungeons and Dragons Online is worth far more than its price of, well… free. It might even feature free directory submissions for all I know!

I’ll get more specific as I play more deeply into the game, but for now, it’s all positive.

PureSim Baseball 2 switches to Wolverine

PureSim Baseball 2 is now available from Wolverine Studios, rather than its previous publisher. The game, developed by Shaun Sullivan, will replace the previously announced title, Draft Day Sports: Pro Baseball, which Sullivan briefly considered giving birth to at Wolverine before the deal was arranged to move the PureSim Baseball franchise to Wolverine, maintaining the brand identity of Sullivan’s franchise.

Currently available for purchase, the game has been updated to v2.31 with 2.32 available in beta. While the game is doing quite well, no word on whether Wolverine needs any call center services to handle the order volume related to the PC baseball mainstay!

Music Wars 2010 announced

After making the leap from freeware to a pay title with his first Wolverine Studios release, Music Wars Rebirth, developer Antuan Johnson has announced that he has begun development on Music Wars 2010, the next big installment in his music industry simulation series.

According to a Wolverine press release, the new features in the game will include the following features:

  • NEW Digital Downloads
  • NEW Added territory – Latin America
  • NEW Hundreds more bands and artists
  • NEW Superior engine performance
  • NEW Create music videos, live albums and DVDs
  • NEW Form your own band
  • NEW Improved trend model
  • NEW Strategic marketing options
  • NEW Multiplayer option

All of this sounds like the game is moving in the right direction! So stop investing all your spare change in water filters and save up for this PC gem!

Wolverine Studios announces next Music Wars

Wolverine Studios has announced the next installment in the Music Wars series, Music Wars 2010! While the transition from freeware to commercial software was a bit difficult for some fans, Music Wars Rebirth did well enough for the developer and publisher to green-light a new installment of the music industry sim. And you heard that here, folks, not on Bell TV.

Among the improvements announced for this new installment include digital distribution as an in game factor, the ability to create videos, live albums and DVDs, improved trend models, new strategic marketing options, Latin America as a new territory, multiplayer option and hundreds of all new bands and artists.

The title, expected before the end of the year, is a joint development between developer Antuan Johnson and Wolverine Studios.

Review: Out of the Park Baseball 10

After spending a decent amount of time running Out of the Park Baseball 10 through its paces, I must say that I’ve come away from the experience impressed. Although the game’s interface has not undergone any dramatic changes, that’s probably for the better since version 9, finally fixed that issue up. While there are mild refinements to the graphical presentation of the game, no overhaul was needed and so refinements of that previous makeover was the goal of the day.

For those not in the know, Out of the Park Baseball 10 is the latest entry in the well-tenured Out of the Park Baseball franchise, one of the longest-running PC text-based sports management sims on the market that – surprise – is still around. Once you reach ten editions, you’re no longer a game so much as a tradition.

Fortunately, OOTP Baseball 10 is an addictive tradition, though one that might require a steep learning curve for the newbie. Of course, that steep learning curve is there for a reason: Out of the Park Baseball 10 is awash in deep, deep stats screens and tracking, and any possible way you can track players and their performances in real life, anywhere, ever, you will find in OOTP Baseball 10. And the nice thing is that the game is not a resource hog, requiring little in the way of graphical firepower, RAM or hard disc space; in fact, the game could fit on most SD cards quite easily and with room to spare.

With the new game, OOTP Baseball offers a variety of play modes and starting points. The easiest, of course, is to start with the current 2009 baseball season, which they got just right; I appreciate as a Twins fan that they had Mauer on the DL to start the season, rather than forgetting he existed, for example, as some sports games might. And I appreciate that Lirano is rated on recent post-injury performance and not his phenomenal rookie year of three seasons past. I often measure baseball games by their Twins accuracy for two reasons: one, the Twins are my local team and I know them better than any other team; and, two, the Twins are a smaller-market team, so if a developer gets the Twins right, the rest of the league’s probably just as well-looked-after.

Even so, it’s good to see that OOTP Baseball 10 has everything happen when it’s supposed to, rather than compacting it into a “post-season mode” as many console baseball games do. The rookie draft, for example, happens in June rather than after the season. That is as it’s supposed to be. I also appreciate the franchise for being so accurate on such things as each team’s minor-league system.

And roster management can be as controlled as you wish by the gamer, or can be simplified with a couple clicks to a menu that offers an “Ask manager for full rosters and depth charts” option to make things easier.

The game also is the basis of many online and email leagues, and this year’s edition certainly offers as many tools as ever to enable commissioners to do their tasks with relative ease. In fact, about the only complaint I had in the main part of the game, when I played the current season, is that the game seems to allow too many injuries too often, far beyond the rate at which teams get battered and bruised over the course of a real season. In fact, I had one stretch during a Twins season I ran when three of my starting five pitchers, as well as my top three batters, were all out for at least 15-day absences, with one out for the season. While this can happen, the injury rate seemed to remain unusually high throughout successive seasons, and it also seemed to target the biggest stars on each team to a fictional degree of frequency.

I mean, if that many big-name people were injured that often in real life, we’d have Nick Punto and Michael Cuddyer making the All-Star appearance instead of Mauer and Morneau for the Twins, simply because they’d be the only half-decent Twins not injured more than they are playing. Now, I’m sure the Out of the Park folks are already hearing this complaint and massaging the code for a maintenance patch even as I write this, so it’s a minor note in the end, but certainly notable during my time playing the final-release version of the game.

Like most developers of small sports management titles like this, Out of the Park Baseball developers have a fantastic bond with their consumers and respond to feedback on problems that arise with the code, as it arises. So I don’t expect this “all good players get injured half the time” bug to be around much longer; but it was there while I was working on my review, so, there you go.

So far, I haven’t run into any of the more serious bugs that can sometimes pop up in a game like this; however, I have not had a chance to play more than 2-3 seasons, and as we all know, sometimes the code doesn’t break until you get beyond 10 seasons or more. At times like that, sometimes the NPC GMs can get a little wonky in some games, failing to fill out their teams properly. No sign of that here yet, but again, I’m not far enough in to really know.

In the end, Out of the Park Baseball 10 feels more like a refinement than an overhaul; the game is full of information and stats. So full, in fact, that you can tell the game was designed by a group of real baseball geeks – and anyone who knows anything about baseball will recognize that as a compliment, not a slam. This is a game that is definitely a labor of love by folks who deeply appreciate the sport they are honoring.

Now that I’m an independent reviewer, I won’t use any artificial rating system, like stars or a 10-point scale, to weigh the buy-ability of this game. Instead, I’ll let my whole review stand on its own, demonstrating the things I liked and didn’t care for, and allow the reader to decide if it’s worth it to them.

I know that when it comes to baseball, there’s not another sports management PC game out there that I like as much. After all, Baseball Mogul is a much simpler game, shooting for a younger audience; and Shaun Sullivan’s PureSim Baseball is old, out-of-date and has not yet re-emerged from the ashes to be reborn as Draft Day Sports: Baseball, over at Wolverine Studios.

Does that make Out of the Park Baseball 10 the champ by default? Certainly not. The game has been a standard-setter for quite a while, so even of Shaun’s new game were out, OOTP Baseball 10 would be giving it a run for its money.