The game NFL 2012 for Android phones is the first NFL football game I’ve played on a smart phone that actually comes close to approximating a decent football game; it actually plays a little bit like Madden, the football king of console gaming.
The game is free… kinda. It’s free in that you don’t cough up a Morgan silver dollar at the checkout of the Android market to acquire it.
However, one could be tempted to purchase an awful lot in the game. Certain plays remain locked until you win enough “game gold,” which you acquire by beating your opponents. And it takes a lot of winning to open up some plays.
I suppose they have to make their money somewhere; you can purchase game gold to unlock these items more quickly, or earn ‘em out the old fashioned way.
Beyond the costs of the game, such as they are, the controls feel natural for the touchscreen. The graphics are close to PlayStation2-era Madden games, and that’s pretty good considering that before this game appeared on the scene, some Android football games were little more than Mattel electronic handhelds of the 1970s.
And best of all, the game remains challenging and can beat you, even after a lot of games logged on the system. That, in some ways, makes it a step above Madden.
Complaints? Sure. I’m playing the game on a T-Mobile G2 with Google. And on my phone, if you play more than one game in a row, the screen starts to lose touch-sensitivity during the passing game. It’s not fun to get sacked because the screen wouldn’t read your touches of Receiver 4, or miss a field goal due to the play clock expiring because the screen couldn’t read your kick-stroke. Usually it goes away if you put the phone to sleep and then come back to it right away.
Other than that, there are the usual minor complaints such as questionable foot placement on certain catches called good or as touchdowns. And the play clock stops at a certain point on every play; meaning in the middle or out of bounds, it doesn’t matter which way the play ends, there’s no running out the clock, at least not the Madden way where you drain game clock by waiting for the play clock to almost expire.