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Demons Souls a total disappointment

Demons Souls is an Atlus PS3 game I eagerly awaited for the time when it would go down in price. I don’t pay full initial release price for videogames much anymore these days; it’s too spendy so I only do that for a few essential, must-have-at-release titles. Demon Souls was not one of those, but at $20 on a special sale, I decided the time was right to take the plunge.

Now, this is not a pronexin reviews; I like most of the games Atlus has made over the past decade or so. Loved most of them, in fact. So I was of a mindset to really enjoy Demon Souls.

It was also a game with great word-of-mouth. Many hardcore gamers praised it for being, well, hardcore. Or just plain hard.

However, my experience was that it was the game’s wonky controls that actually made it difficult, not tough enemies fighting against you. You see, although I’m a very experienced gamers going all the way back to the days of Pong!, I just found the controls in the game to be very inaccurate, loose and prone to making you get your butt kicked.

Even with my experience, I found that no matter which approach to battles I took, I couldn’t get far because for every sword-swing that landed on target, I had to deal with three or four that would clang off a wall because I wasn’t aimed 100-percent perfectly. Even when I was.

I gave the game plenty of time to redeem itself; but there was just nothing for it. I got only slightly better over the five or six hours I played it. But in the end, it was a game that was just too much work to overcome the game’s wonky controls, to make it worthwhile for me to play.

So I traded it in; the game and some extra cash got me a game I’ll talk about on here sooner than expected.

Category: PlayStation 3

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