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Halfway there!

We’re halfway there, folks! We have numbers 11-20 now all up in our big countdown of the top 20 videogames of the past decade. Already, some mighty classy franchises have been named. Controversy has been stirred. Madden in the bottom 20 instead of the top? Shadow Hearts even makes the list?

But see, that’s the beauty of this: it’s my own opinion and while not everyone will agree with me, I’m darn sure doing better than that joke of a list Yahoo Games put together, which was so Nintendo-biased and stinky it inspired millions to go on weight loss diets!

Suck on that, Yahoo Games! We still have our Top 10 to go!

Top 20 Videogames of the Past Decade #11

11. Guild Wars (PC)

Although strictly a PC-only title, Guild Wars was more influential in the past decade than just about any other PC MMO RPG. Why Guild Wars rather than World of Warcraft, which has many more subscribers?

One simple reason: Guild Wars put to death the concept of high monthly fees for MMOs. It was the first MMO to only charge for the software and make playing the game free of charge. It was as revolutionary as an acne solution that works!

Sure, Guild Wars has seen its popularity wane toward the end of the decade, and there are still some MMOs that charge monthly fees; but thanks to Guild Wars, they are no longer the only online game in town, and the recent wave of “browser-only” or “free download/free to play” MMO RPGs is due in large part to the ground broken first and more importantly by Guild Wars.

Top 20 Videogames of the Past Decade #12

12. The Silent Hill series (PS2, PSP)

While the PSone original was released in 1999, the series really picked up momentum in the last decade, starting with its first PS2 appearance in 2001, which may contain the most compelling and emotional storyline of the entire series. And its spookiness came from atmosphere, not the “Boo!” moments and gross-out gore that marked the Resident Evil series as a type of weight loss products.

This was followed by Silent Hill 3 in 2003, and Silent Hill 4: The Room in 2004, at which point the series lost momentum, just as it inspired a movie version, released in 2006. Silent Hill: Origins saw the series debut on PSP, while 2008 brought Silent Hill: Homecoming, the series’ PS3-era debut, which also appeared on Xbox 360 and PC.

2009 saw a remake of the first Silent Hill, known now as Shattered Memories, released on the Nintendo Wii system with a motion-based control system.

The series has suffered in recent years by waning sales and lack of the creative spark that marked the first three installments. The future of the series in uncertain, but primarily in the past decade, Silent Hill was the horror videogame of choice for people who preferred their chills and thrills served up mentally, rather than through shock and gross-out.

Top 20 Videogames of the Past Decade #13

13. The Final Fantasy Tactics sequels (GBA, DS, PSP)

OK, so the original Final Fantasy Tactics title on the original PlayStation came out in 1997. Got it. But the game’s impact wasn’t really felt until this past decade. Overshadowed and nearly overlooked as a result of Square releasing Final Fantasy VII the same year, many gamers initially derided FFT as being too throwback and retro in approach.

However, the game, which had predecessors in the Ogre Tactics titles on SNES, ultimately won hardcore gamers over with its sometimes-insanely-difficult battles, some of which could last over an hour and still result in a loss! That was bold even in 1997, and the resultant button-pushing was a real muscle builder for thumbs everywhere.

Yet the game’s popularity was vastly helped in 2001 when Square re-released it as a PlayStation Classic, even though the game never reached the magic 1 million units sold bar established for most games to become PlayStation Classics.

That helped launch the game into popularization. By the time PlayStation 2 came out, entire companies were dedicated to the new subgenre of “Tactics-style RPGs,” which was a direct reference to Final Fantasy Tactics’ approach to RPG gaming.

By 2003, a new title in the series, Final Fantasy Tactics Advance, was licensed by Nintendo to help launch their new GameBoy Advance platform, and quickly became the defining title of the GBA platform.

2007 saw a remake of the PlayStation original arrive on Sony’s portable platform, the PSP. Final Fantasy Tactics: War of the Lions delivered the greatness of the original with plenty of new content and a fresh, more understandable translation.

And in 2008, Final Fantasy A2: Grimoire of the Rift delivered a Nintendo DS-era sequel to Final Fantasy Tactics Advance.

The groundbreaking nature of the series gave birth to much of Atlus’ game catalog, as well as opening the door for NIS America to bring much of its catalog to North America. In an era where RPGs are now done as big-budget productions often perceived of as “too easy to win” by hardcore gamers, the popularity of the Tactics-style RPG is in its retro approach, greater difficulty level, and most importantly, it’s considerable length.

Tactics-style titles often involve hundreds of hours of gameplay to complete successfully, and that makes them perfect candidates for on-the-go platforms like GBA, DS and PSP. By staying retro, Final Fantasy Tactics has delivered the perfect style of RPG for handheld systems, and the influence of that 1997 title was felt most profoundly only in the past decade.