Jul 12

It’s been four years (wow!) since I reviewed the last version of this PC game, and in that time, although the political landscape has changed quite a bit, Political Machine 2008 has changed hardly at all. Sure, there’s a roster update, but the game itself, as well as its art and design, have hardly changed at all.

Intended as a quick-play title that brushes over the details, Political Machine 2008 lets you choose to play as either a GOP or Dem candidate and they tosses you in against a series of increasingly difficult-to-defeat opponents from the other side of the aisle.

The strengths of the game four years ago are still strengths today; the game is sharp and fast-paced and even displays some wit at times. It keeps its politics fun and breezy, like an MTV campaign ad, rather than a PBS documentary on the political process.

Unfortunately, the game is simply too simple to appeal to the deeper political thinker; with the right strategy, in this game, Jimmy Carter can win over Ronald Reagan in a landslide, and we all know how he fared historically. (Yup, Carter got beat so bad, he ended up wearing personalized baby clothes for the next decade.)

The game also still limits the number of actions a candidate can perform each week by a stamina rating; each action has a stamina cost and once you’ve used it up, you simply have to finish your turn, as no more can be done that week. That wouldn’t be so bad if it didn’t seem like your opponent had twice as much stamina as you do, no matter what.

Many special events are still completely random, such as when you are given a chance to be on TV, on a popular show. Management of speeches and topics seems a bit more organizes this time out, but endorsements are still ill-thought-out. You see, in the game, there are various special interest groups you can win the approval of; parody versions of leftist and right-wing groups, such as the ACLU and the NRA.

Trouble is, the winning strategy is to win as many of these endorsements as possible, regardless of that group’s affiliation; there’s no negative penalty, for example, if a Democrat wins the NRA endorsement or a Republican wins the support of NOW. All you need to do is have enough points built up to buy that endorsement, and grab it before your opponent does.

Of course, we know reality doesn’t work this way; and that’s the main drawback of Political Machine 2008; just as it was four years ago, the game simply isn’t deep enough or realistic enough to satisfy real political junkies. I mean, heck, the game lets you run as Arnold Schwarzenegger, who isn’t even eligible, for crying out loud!

Folks who desire a more detailed political election sim may find what they’re looking for in TheorySpark’s President Forever; as for Political Machine 2008, it’s not a bad introductory title for the younger set, or as a party game, but there’s just not enough there to satisfy anyone looking for a deeper, more realistic political sim gaming experience.

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