Apr 8

Although most folks will rejoice when I say that the Wild Arms RPG franchise has finally arrived on PSP, hold on to your yippee-ki-yays for a moment, cowboy. The US Old West-themed fantasy series may now have a title on Sony’s handheld platform, but this PSP title is significantly different from the popular series that has done moderately well on PSone and PS2.

That’s because Wild Arms XF, developed as always by Media.Vision and published by XSeed is not your standard turn-based RPG, but has more in common with Final Fantasy Tactics than any previous Wild Arms installment. Given an all-new storyline and cast, Wild Arms XF is a full-on tactics-style RPG with all the benefits and drawbacks thereof.

One benefit is that the title introduces a job system into the Wild Arms universe for the first time; this allows for greater customization and skill acquisition than previous titles, but the trade-off is that the game has no world for you to wander around in and explore; it boasts only two modes – story sequences and battles.

Like FFT, Wild Arms XF doesn’t take it easy on newcomers; you must learn the game system fast or be crushed by superior opponents, some of whom are designed to be avoided at all costs, so pay attention to your actual mission objectives before entering into each new battle.

Of course, none of this is a problem for me; I love tactics RPGs and that makes this chapter of the Wild Arms saga a welcome change of pace. My wife, however, was not so kindly disposed toward the title, complaining that it was too hard too soon in the game, arguing that a game should offer a few more battles before ramping up the challenge level so quickly. (My wife prefers action-based RPGs.)

The story is one typical of the world of Filgaia. The game centers around a brother and sister, Clarissa and Filius, who start out exploring the world outside their home town, but who are eventually caught up into the political struggled of the day. There are hints dropped early on that Clarissa is either an exiled princess who doesn’t remember her past, or is a dead ringer for the dethroned debutante. Things just kind of snowball from there.

Wild Arms XF isn’t a title that breaks tons of new ground or revolutionizes the genre, but it is a game that’s entertaining, challenging, and possesses few flaws that will bug veterans of the tactics RPG genre. It also fits right into the universe established by previous games, and delivers a Filgaia-based game that you can take with you on the go. The only drawbacks are the steep learning curve for genre newcomers, and the fact that the jobs and skills system are a bit thinner than those found in Final Fantasy Tactics: War of the Lion. Then again, that’s setting the bar pretty high.

Wild Arms XF is one of the sharper-looking entries in this series, benefitting perhaps from the smaller screen the PSP offers. In the end, it all adds up to a niche RPG that will appeal to most fans of the series and fans of tactics RPGs, but likely won’t draw a lot of non-fans into the fold. Definitely a solid entry, though, and a good addition to any PSP-owning RPG lovers library. XSeed is doing all it can to support the title, too; I’m hoping they’ll offer up some logo pens as part of that effort!

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