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Review: God of War: Chains of Olympus (PSP)

When I heard the God of War franchise was moving from PS2 to the PSP for the Chains of Olympus chapter, I was skeptical at first. Sure, the PSP needs a solid action-adventure title as much as any other platform, but one of the main appeals of God of War as a series has been its larger than life sense of scale. How could the title maintain that appeal on the PSP’s rather smaller screen?

Well, I needn’t have worried. The game still looks sharp on the handheld platform and offers plenty of oversized opponents appropriate to the lineage of the series. Even my wife was impressed with the look of the game on the small screen; it was loaded with detail that only a few other PSP titles have come close to achieving and that makes the game a really fine showcase for the PSP platform.

Not a simple port, God of War: Chains of Olympus is an all-new adventure that serves as a prequel to the first God of War title released on PS2. Developed by SCEA-Santa Monica and Ready At Dawn Studios, the game allows up to five difficulty levels, although the last two have to be unlocked. The game casts you as Kratos in a situation where the gods have been rendered powerless, leaving Kratos with only one choice: he must square off against the most vicious of demonic creatures from Greek mythology. Gamers get to choose between saving his soul or the ancient world from imminent and total destruction, which affects the way the game ends.

The only main complaint with GoW:COO is the typical one; it’s relatively short length. My wife beat the game in under 10 hours and from what I’ve heard and read, some people might be able to even trim that down to under eight hours. While the action is fresh and fast, the load times sometimes get a bit cumbersome and slow down the pace just a bit. The battle system is relatively easy to master and immediately familiar to any fan of the series; and it’s been adapted well enough that you don’t often feel the loss of extra control options.

Despite the minor gripes, though, the game is everything you expect from a God of War title, with all the M-rated content, huge monsters and epic storyline most gamers can handle, and packed with enough action and drama that most folks will be left wanting more. While the extra difficulty levels are appreciated, it’s hard to get much more than one replay out of the game, as there are only two options in the storyline path that can be taken. It might have been more replayable if there was a slightly different storyline for each difficulty level, though that’s probably hoping for too much.

In the end, GoW:COO delivers the goods with surprising effectiveness on the PSP. With some of the best graphics available on any game currently released for the platform, as well as just under 10 hours of playing time, God of War: Chains of Olympus is one title most PSP owners will end up being embarrassed not to own – so go buy it already and avoid the blushing humiliation.

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