• Mass Effect 2 breathing new interest into my 360

    I own both an Xbox 360 and a PlayStation 3. In all honestly, I always try to get the PS3 version when I’m buying multi-platform games, but there are several gems that are Xbox 360-only, and I love each of them.

    The most recent addition to that library for my wife and I is Mass Effect 2. We both enjoy BioWare titles in general, and this space trilogy is no exception to that rule. The new story and method of keeping your character intact is innovative and fun.

    And Mass Effect 2 is by no means the only title we have our eyes on. My wife and I both want Alan Wake once the price comes down, and we may not even wait for a price-drop once Fable 3 is released. So while I favor my PS3 to my 360, I wouldn’t want to give it up; not for anything.

     
  • Kindle 3 announced

    OK, so it’s not exactly a videogame, and the announcement didn’t come with a big giveaway of promotional umbrellas or anything like that, but Amazon.com today announced the third generation of the six-inch Kindle, and all I can say is, “Wow.”

    For the budget conscious, I see they are offering a “WiFi-only” model for $139… that’s $50 less than any previous Kindle device, and with twice the memory of the K2… 4GB instead of only 2GB. With better screen contrast, longer battery life, a smaller, lighter form and faster performance, it’s everything I’ve wanted to see in a Kindle before deciding to buy one.

    I thought I’d have to somehow find a way to save up for a Kindle DX to get all these features, but now the Kindle 3 has everything the DX has, except for a bigger screen. And with the WiFi access, it has one feature even the DX doesn’t have so far.

    I’ve been vacillating between a Kindle, a Kindle DX and a Nook for a long time now; but I’ve finally decided that K3 is what I’m looking for, at the price I’m willing to pay. (Plus, I’ll probably re-activate my Audible account to get $100 knocked off my Kindle 3.)

    Do I love gadgets almost as much as videogames? Sure… but I love reading even more!

     
  • Upgrading my PS3 60GB to 320GB

    If all upgrades were as easy as this one was for me, the world wouldn’t need anti wrinkle face cream; unfortunately, the PS3 hard drive upgrade I did is probably the exception to the rule. But it did go off pretty smoothly!

    Here’s my tale:

    So I finally gave in over the weekend: my wife and I bought a new hard drive for our PS3. We have a 60GB original that was getting too cramped for comfort.

    Decided to use the BackUp Utility to copy the contents to a USB hard drive, then swap out the drives using Sony’s own step-by-step instructions, and then Restored contents using BackUp Utility again.

    I entered into the operation more than a little nervous, naturally…

    I must say, though, the BIGGEST obstacle was a Windows 7 issue, not a PS3 issue….

    You see, you need a hard drive (or segment of one) formatted in FAT32 in order for the PS3 to recognize and use the drive (there’s no built-in formatter for external USB hard drives in the PS3 OS).

    Fair enough, I can format it on my PC, right?

    Ooops… Windows 7 (as well as Vista) LIMITS you to 32GB segments when formatting in FAT32… and I knew I had at least 40-45GB in data to transfer, so I was nervous.

    So I finally decided to create THREE 32GB FAT32 partitions and HOPE the PS3 would be smart enough to see the extra space or something…

    Fortunately, the PS3 actually COMPRESSED the files to fit… they took up about 31.2GB… very little room to spare.

    I was still nervous, though, that I’d come up with missing data during Restore.

    After that, things went SLICK.

    The Sony directions for removing the existing 60GB drive were AMAZINGLY simple… and all I needed was one small Phillips-head screwdriver. Swapping the drives took MAYBE 5 minutes. Easiest part of the whole deal!

    I then hooked everything up; the new hard drive was a Seagate Momentus… the exact same make and model as the one Sony had pre-installed. Only difference was, I installed a 320GB drive (for under $50) in place of the 60GB drive. Over FIVE TIMES more space!

    Parts of the PS3 OS must be stored in internal flash memory or something, because even though the hard drive was unformatted, the PS3 booted right up and asked me if I wanted to format the new drive. I did so, then rebooted automatically, then restored from the USB drive… and about an hour or so later, EVERYTHING was still there!

    Worked like a dream! A lot of stress over nothing!

    And now I have 299GB Total, 232GB available… my PS3 will likely die before I run out of space now… and I don’t have to wince any time I look at a new game like HEAVY RAIN and see that it demands “at least 5GB free space” to run…

    FINAL NOTE: Sony needs to add a utility to format USB hard drives to FAT32 without having to rely on a PC to do it… because if I ever DO need something bigger than 320GB, I’m gonna be completely screwed for transferring the data…. I won’t be able to format a large enough volume to FAT32 on Windows 7 to hold all that!

     
  • Having trouble getting in?

    Are you having trouble getting into my site?

    It seems VideogameVagabond.com and a couple other of my blogs have been targeted by a punk company called Score Card Research; they’ve somehow attached something to my site and it’s making calling my site up quite difficult for most people.

    As far as I know, they did this uninvited by me; I have my hosting provider on the case and we’re working to get their crap removed so people can actually read my site again.

    I hate companies like this to begin with, they are the phentermine of the Web; but they will be gone soon if I have anything to say about it! And I suspect I do… These are, after all, my sites, not theirs, and they are an uninvited guest.

     
  • Will Sony’s Move be a Wii-qualizer?

    For a long time, my wife has wanted us to get a Nintendo Wii, primarily because of the workout games the Wii controller makes possible. Now, with Sony introducing the Sony Move controller, it’s hard to imagine that there will be much talk of getting a Wii Fitness package.

    Sure, we could both use the abs workout a system like this affords; I just have not much interest in buying a Nintendo system to get that. If Sony can come up with some compelling workout games, I know my wife and I will opt-in on getting some Move controllers.

     
  • White Knight Chronicles: What a welcome relief!

    I’ve written about my vast disappointment in the generally well-reviewed Demon Souls, so now it’s time to talk about the game I traded that crap-tastic title in for: Level 5′s White Knight Chronicles!

    Sony published this RPG which mixes action and turn-based elements together quite nicely, and the only reason I didn’t buy it over Demon Souls originally was that Demon Souls was a lot cheaper at the time; but I found White Knight Chronicles on sale this time, so with the trade-in credit, I did OK. Better than most people do in selecting the best weight loss products, at any rate.

    Also, White Knight Chronicles was inexplicably savaged in the reviews, usually earning a score somewhere in the six-range on a 10-point scale. I can’t relate to that; after playing the game this weekend for a few hours, it seems to possess all the same laudable qualities I loved about other recent Level 5 titles like Dragon Quest VIII and IX, Rogue Galaxy and Jeanne d’Arc.

    The biggest rap against White Knight Chronicles in most reviews was that the game didn’t possess enough innovation … whatever that means. Who cares? The game is what it is and isn’t what it isn’t. And taking it for what it is, White Knight Chronicles is a fun story with an enjoyable battle system and it keeps me wanting to keep playing. What more can one ask?

    I don’t know if I’ll do a full review eventually or not, but one thing this whole episode has taught me is that great reviews mean nothing. I hated the well-reviewed Demon Souls and love the poorly-reviewed White Knight Chronicles.

    So there.

     
  • Demons Souls a total disappointment

    Demons Souls is an Atlus PS3 game I eagerly awaited for the time when it would go down in price. I don’t pay full initial release price for videogames much anymore these days; it’s too spendy so I only do that for a few essential, must-have-at-release titles. Demon Souls was not one of those, but at $20 on a special sale, I decided the time was right to take the plunge.

    Now, this is not a pronexin reviews; I like most of the games Atlus has made over the past decade or so. Loved most of them, in fact. So I was of a mindset to really enjoy Demon Souls.

    It was also a game with great word-of-mouth. Many hardcore gamers praised it for being, well, hardcore. Or just plain hard.

    However, my experience was that it was the game’s wonky controls that actually made it difficult, not tough enemies fighting against you. You see, although I’m a very experienced gamers going all the way back to the days of Pong!, I just found the controls in the game to be very inaccurate, loose and prone to making you get your butt kicked.

    Even with my experience, I found that no matter which approach to battles I took, I couldn’t get far because for every sword-swing that landed on target, I had to deal with three or four that would clang off a wall because I wasn’t aimed 100-percent perfectly. Even when I was.

    I gave the game plenty of time to redeem itself; but there was just nothing for it. I got only slightly better over the five or six hours I played it. But in the end, it was a game that was just too much work to overcome the game’s wonky controls, to make it worthwhile for me to play.

    So I traded it in; the game and some extra cash got me a game I’ll talk about on here sooner than expected.

     
  • DLC ruminations

    When I first heard of the concept of down-loadable content in console gaming, I liked it; it made sense to use the HDD and internet capabilities of this generation of machines to advantage by offering gamers a way to spend even more time in their favorite games.

    However, it’s getting a bit pricey in some cases.

    Disgaea 3 is a good example. I love Disgaea as much as anyone, but really, do I look like a rube who wants to spend another $30 or more buying extra characters for my party? Nope. Much as I loved Laharl from the first game, I’m ready for someone else’s story in Disgaea 3. There’s just no way I’ll ever collect all the downloadables for Disgaea 3.

    Then there’s the other end of the spectrum (and not the one near SEM Chicago). And by that, I mean that some games keep the amount of DLCs offered down to a reasonable number, but they are price-and-HDD-space hogs!

    For example, in Mass Effect 2, I have purchased all the DLC currently available, but I have an original 20GB Xbox360, so I’m already thin on space and each significant mission added in DLC is averaging 0.8 GB of hard drive space. That adds up quickly when you only have eight GB free to begin with.

    Heck, Dragon Age: Origins’ Awakening add-on was so massive and expensive, it fit right in on the shelves with new games, and the prices were not that far apart. Yikes!

     
  • Mass Effect 2 impressions

    I finally forced myself to finish the original Mass Effect. The main reason? Finally owning Mass Effect 2! You need a completed mission file in order to bring your Mass Effect character over into Mass Effect 2. My Captain Shepherd is a female named Torah Shepherd, but as I soon found out, a lot more than just her name, appearance, stats and character level survived the import.

    You see, BioWare had promised that your decisions and the way you played Mass Effect would deeply affect how the story plays out in later games. So far, I’m seeing that to be a case of truth-telling, not just hype. For example, my character took the Paragon path and chose to save the Council at the end of the game; my Mass Effect 2 game started with those events taken into account.

    Had I let the council perish, my Mass Effect 2 experience would have been immediately different. And while I haven’t searched through the game enough yet to know where all the electric fireplaces are, I can say that BioWare is rather unique in actually delivering a notably different experience based on how you play. In a few years, we might look back on this story-branching approach to game design as simple, rudimentary, even a bit dated… but whatever we’re playing by then, the branching storytelling with genuine differences in play revolution started here.

    Mark it down in the chronicles.

     
  • Finally obtained Mass Effect 2

    After opting to get Dragon Age: Origins instead of Mass Effect 2 last winter, I’ve been waiting for Mass Effect 2 to come down in price before getting it, since I knew it eventually would drop. That finally happened recently as Mass Effect 2 fell from $59.99 to $39.99. So I finally grabbed it.

    Sure, I could have waited fro ME2 to become a Platinum Hit before snatching it up; that would have saved me an extra ten dollars. However, while I have to be frugal with my gaming dollar these days, my wife and I had waited long enough to obtain the sequel to the best SF RPG on the 360 or any current system. Yes, that includes Star Ocean.

    Playing videogames like Mass Effect 2 almost qualifies as one of those crash diets that work, since it hooks you in so effectively, to tend to forget about other priorities in your life, like sleep or, you know, eating. Not that I recommend that.

    Also, by buying Mass Effect 2 now, I got the Cerebus Network for free with the included card, rather than having to pay for it on Xbox Live, which is what will likely be the case once the game becomes a Platinum Hit.

    That brings up one of my big gripes; I still dislike Xbox Live’s point-system for buying game add-ons and the like; I wholly prefer the real-money system found on the PlayStation Network; it’s a system most Apple’s iTunes in that respect. It also eliminates the need to over-buy; if you have game add-ons that require 560 points to purchase on Xbox Live, it’s not like you can just purchase 560 points — you have to buy 800 points and then have a balance sitting there for a while. Ugly.

    Anyway, I never finished Mass Effect when I reached the final mission because I’d just purchased an add-on and was hoping to find a way to go back and play it; now, if I want to start Mass Effect 2 and keep my original character of Shepherd, I’ll have to finish off the original first.

    So I haven’t dug into ME2 just yet; I want to complete the original ME and bring my Shepherd over. Sure, I could start a new Shepherd, but what’s the fun in that, when the game was designed to allow you to import the character you started with?

     
  • REVIEW: Out of the Park Baseball 11

    Well, here we are, almost a year since I reviewed Out of the Park Baseball 10, and I am honored once again by the fine folks at Out of the Park Developments to be given a chance to review their newest edition, Out of the Park Baseball 11. Fortunately, as a videogame blogger in no need of pronexin, I have the maturity to offer an honest review even though I’ve been offered a review copy of the game.

    I’ve been able to watch Out of the Park Baseball 11 develop from its late beta stages to its current and more recent release, and I will say that I’ve been impressed once again, as I have been for the last few versions I’ve reviewed, with how in-touch Out of the Park Developments stays with the feedback of their beta-testing team as well as the users of the game. Issues that have been brought up have been addressed and patched with reassuring frequency, and issues that created problems early on have been addressed. This sort of ongoing support is likely why OOTP Developments has endured through ten editions of its game and is now beginning its second decade.

    As usual, I prefer to judge a baseball game by looking at how accurately they capture the Minnesota Twins. This isn’t purely capricious on my part; first, the Twins are my home-state team and the only team I feel I actually know well enough to compare them to their videogame representation. And as a smaller-market team, if a developer gets the details on the Twins right, you can usually be assured they got the Yankees, Red Sox, Angels and A’s right as well.

    First of all, I must point out that OOTP 11 has been surprisingly accurate on the Twins this time out. Their entire minor-league system is correct down to contract details, including the staffing of those minor-league teams; for example, Joe Mauer’s brother Jake is listed as manager of one of the Twins’ minor-league teams; I checked it out and they got it exactly right. That’s something that can’t be said for 2K Sports’ MLB titles, or even for Sony’s, over in the console world.

    So what about simulation accuracy? Well, I simulated the Twins 2010 season up to the current date without making any changes to the team other than those generated by the game, such as injuries. To eliminate bias, I even had the CPU manager shuffle things around when such injuries arose.

    As I write this review, the real-life Twins are 33-24. At 57 games into the 2010 season, the Twins in OOTP Baseball 11 stand at 32-25. While the scores were obviously mildly different from the real-life results, to get within one game of reality, albeit with a fictional injury list generated by the game, is proof to me that the folks behind OOTP Baseball 11 are NOT just making wild guesses and designing the game around biases toward favorite or popular teams.

    Of course, I’ve come to expect this sort of accuracy from OOTP Baseball over the years; their game isn’t always a perfect prognosticator, but it does a better job than most baseball fans on any given day of the week. I’ve also gone on to play the off-season, and it’s a valid engine for simulating the sort of trades other clubs will agree to and which ones they won’t; it isn’t often that one robs another team blind in a trade in OOTP 11. To get someone of value, you must surrender players of like value.

    The closest I’ve come to any sort of “steal” in OOTP 11 is a trade for center-fielder Andrew McCutcheon; I offered up one legit starter of 4.0-star value and two young prospects, but that wasn’t enough to get the deal done; the team I was bargaining with countered, asking for any one of five other prospects to be added to the deal.

    I tossed in one of those players and they hemmed and hawed, but finally agreed to the deal at the Winter Meetings.

    I gave up a starter and three very good young players to get a 4.5-star quality center-fielder. The four-for-one deal reflects the sort of deal-making that must be done to obtain someone of value. While it looks one-sided now, my McCutcheon deal reminded me a bit of the Twins-Giants trade that sent A.J. Pierzinski to San Fran in exchange for Francisco Liriano, Boof Bonser and Joe Nathan.

    At the time, none of those three had proven themselves in the majors and Pierzinski was well-thought-of. That Pierzinski bombed after that, while Nathan became one of the best closers in the majors, Liriano had an amazing first year for the Twins before injuries set in, and Boof Bonser was a journeyman is the hindsight of the deal.

    The talent I gave up to secure McCutcheon might blossom as well; McCutcheon seemed a great fit with the Twins when I made the trade, but his career was marred by injuries in successive seasons that held him back from fulfilling all my expectations, though he warmed the seat nicely for a draft pick center-fielder I’d picked up the summer before the trade. Also, the deal freed up salary space for me to keep much of my Twins intact for a few more seasons.

    Of course, this reflects the organic nature of the game; even a deal that seems one-sided at the time doesn’t always turn out that way. After all, for every A.J. Pierzinski trade the Twins have made and come away from looking wise, they’ve had moments when they’ve looked foolish, such as being forced to cut David Ortiz for no compensation, before Big Papi blossomed with the Red Sox. Or trading away Johann Santana to the Mets for, well… no one who’s worked out all that great. Might as well say, “nothing.”

    In that sense, Out of the Park Baseball 11 is sometimes a bit smarter than the real-life sport it is simulating, since it allows fewer block-headed deals.

    What has impressed me this season more than in previous years is the historical simulation aspect of OOTP 11, which goes back as far as professional baseball has been played, and brings you up to the modern era. While Baseball Mogul does this, it does so without an historically-accurate financial model. While not quite perfect, OOTP 11 is much better on even that front.

    Specifically, the game allows you to select starting a league in pretty much any year since the inception of professional baseball. It then takes you through a six-step wizard which allows you to customize your historical simulation to a preferred level of historical detail.

    One of the details you can select is an accurate financial model. As the game explains it, “If you select to begin in 1940, ticket prices, attendance, salaries and the like will seem low, but will increase as time progresses.”

    While I haven’t had the time to test out all 100+ years of professional baseball history to be certain that this accuracy is maintained year-to-year in career mode, I can vouch for the fact that, whatever year you choose to start in, the financial model is accurate to that year.

    In this respect, Out of the Park Baseball 11 is far and away a superior historical simulator compared to the only other PC baseball management sim I’ve played that has attempted this, Baseball Mogul. BM has an inflexible financial model, meaning that while BM allows you to start at the inception of baseball and play to modern day, it all happens using the modern financial model. That means that in the Depression Era, you have Babe Ruth in the 1930s getting paid $20 million a season, while 60,000 fans per day flock in at ticket prices ranging from $20-$250 per ticket, and buying concessions like $5 hot dogs and $7 beer. In the Depression Era? Some Depression!

    That doesn’t occur in Out Of the Park Baseball 11; the 1930s financial model reflects a 1930s economy. The amount of historical research alone required to achieve this is nothing short of dizzying! And yet, here it is. A truly impressive accomplishment that has made its impact on me as a reviewer more strongly this year than in any previous release of the game. In fairness, OOTP has been at it for a while, fine-tuning this aspect of the game before OOTP Baseball 11… but the realization of it in this year’s release has really impressed me with its attention to minute detail.

    Not perfect? True. But very close.

    In fairness to Baseball Mogul, by the way, that game is made for a younger, less demanding audience; Out of the Park Baseball 11′s audience is the true stats-obsessed baseball geek, and their historical simulation, therefore, is far more accurate.

    Does the game stick strictly to history? I don’t know. I remember, for example, when the Minnesota Twins’ Kirby Puckett became the first pro baseball player to be granted a contract extension that paid him in excess of $1.0 million a season. That happened in the 1980s. Does OOTP Baseball 11 allow you to start in 1921, for example, and not hand out a $1.0 million/season contract until Puckett breaks down that financial wall in the mid-1980s? I don’t know.

    But just the fact that each year is accurate-to-history when you start it is, for me, more than enough to set Out of the Park Baseball 11′s historical simulation mode far and away above the competition.

    About the only complaint I have that really sticks in my craw is that, although toned down a bit from OOTP Baseball 10, OOTP Baseball 11 still features an injury rate to big-name players that seems far and away more frequent than is encountered in real-life. While the code hasn’t taken out my top three batters and four of my five starting pitchers, as OOTPB 10 did, there have been stretches where I’ve had as many as four or five starters injured at the same time for stretches lasting from two weeks to five months.

    While the shorter-term injury people cycle back in quicker, those who the game decides are injury-prone never seem to stay on-the-field for very long. So, although the injury rate, especially to major stars, has been improved in OOTPB 11 over last year’s version, I’m still not convinced it’s an accurate injury-rate model just yet.

    I should also add that the interface has been updated mildly, and while it improves the readability of the text on-screen, the layout is still a bit complex and requires a somewhat steep learning curve. Once you get accustomed to the layout of the game, the interface becomes less of an issue, but it’s not a game the newbie is going to pick up and understand completely, intuitively, within the first 30 minutes. The learning curve is probably pretty steep for the first couple hours, then tapers off for another few hours before becoming comfortable and normal.

    As I said last year, I don’t employ a star-system, a 10-point score or a letter-grade in my reviews. That makes reviewing a game of this caliber a dumbed-down experience that allows readers to skip over the body of the review to see the final “score” of a game. I’d rather readers of my blog read the full review, then decide for themselves if a game is worth their hard-earned sheckles or not.

    I can’t imagine, however, any baseball fan not enjoying Out of the Park Baseball 11 much more often than the time they spend finding minor faults and complaints about it. Right now, there’s just no other PC baseball management sim on the marker that even comes close, and even the baseball games in the console world cannot match OOTP’s accuracy. Well done, Out of the Park Developments!

     
  • Really appreciating the depth of OOTP 11

    I’m genuinely beginning to appreciate the depth of Out of the Park Baseball 11, which I will soon be posting a complete review of. The game has grown by leaps and bounds this time out and I’ve really taken some time during my recent vacation to play the game and explore it in depth.

    While the game is like Lipozene compared to the bloated EA Sports console-based baseball sims, I happen to appreciate that style of game. I can hardly wait to share my observations in detail. Look for the full review to be posted in this space quite soon!